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Download the updated game here
https://manyakisgames.itch.io/nudebyte


Nude Byte 4.3 Post (Latest):
https://www.patreon.com/posts/60282878 

Nude Byte 4.0 Post (w/ Trailer):
https://www.patreon.com/posts/59147293 

Passcode $1 Tier: (Nudity)
https://www.patreon.com/posts/59147445

Passcode $3 Tier: (Large-Breasts)
https://www.patreon.com/posts/59147446


Information about the game:
https://www.patreon.com/posts/47906500



VERSION 4.2 (PATCH 2)

What's Changed

  • Added "Save Photo To Disk" option when interacting with a shooter. This saves the photo of the ID into JPG.
  • Now allows skipping of the result after completing a job.
  • Changes the pattern of how it downloads the crowd, where half of the entire crowd is the latest, while the other half is random.
  • Several minor fixes.



VERSION 4.1 (PATCH 1)

What's fixed

  • Glitch City used to download endlessly to load the crowd. This has been fixed now.
  • T-Pose posture appearing to certain computers is now fixed. (I hope. Thanks to Sinoj961, Vanderbur, and Lother)
  • During battles, pressing right-click used to stop an AI-controlled player from accessing a firewall. This has been fixed now.
  • Receiving multiple items after playing a map now ensures you get all items.
  • During Customization, cards can now be selected with a gamepad.
  • And many other minor fixes.


What's changed

  • Cards are redesigned to easily differentiate between a Weapon card and an Upgrade card.
  • Head-bobbing has been removed for smoother movement.
  • During Customization, cards are now presented better when holding a large number of collected cards.
  • It's now possible to set the "Clothes 1" color into "None".
  • Dialog has been adjusted during the start of the City Tour to give the option to skip the entire tour/tutorial.
  • The game now checks Gamejolt's server to check the time and date.


What's added

  • Advanced Money Exchange. (Only available after the tour/tutorial)
  • ????? (Faintly visible in the map. Only available after the tour/tutorial)

Files

Comments

Flyer3f

Oh? Does this mean there will be more uses for Bits in the future besides exchanging them for money?

Casey

I already love the game.

Anonymous

I can't express in words how much fun I'm having in your game

Witt witty

This game has been fantastic. It's amazing how there are some really "professionally" created games out there that can't even hold my attention as long as your small studio game has. Keep it up!

ALDragonus

This is truly a great and entertaining game. I look forward to future updates. Also, what is “?????”?

Eric Sheldon

I’m addicted to this game! I’ve spent the last week compulsively collecting bits in Glitch City and checking out everyone’s avatars! Also, playing as many Jobs as possible in order to buy the whole Shop each time it turns over! I’ve wanted to gush about how much I love this project since 4.0 came out, but I’ve been too busy playing it to leave any feedback, haha!

ZekeStaright

????? is a VERY welcome addition, thank you so much! Is it better to replay a level that you can get a lot of spheres on or the higher levels? Like I can get 3 on lvl 5, but I can get at least 5 usually on lvl 3.

ZekeStaright

If you've bought all you want from the shop & wanna go to the next day w/o waiting for midnight, find them, collect whichever bits they're asking for & BAM, new day with new Glitch City & new shop.

ALDragonus

Personally I think it is best to try and max out the levels because for them them just focus on the one you feel most comfortable playing in.

ZekeStaright

Looks to be a stock exchange kinda deal. Different bits can sell for different prices each day or you can just sell em all for their general price. Or if you wanna refresh the day, find ????? and give them whichever bit they're looking for.

ZekeStaright

They're all lvl 30 o(>w<)o So the ones I can get most balls should be best now?

ZekeStaright

Might be a glitch in ?????. Used them once but the shop seemed to refresh with the hourly cards.

Anonymous

Just a note on changing clothes 1 to none. I can't select "none" color unless I have at least one of the other clothes with color. The same thing for clothes 2 and 3. Basically, I can't have all three clothes set to "none." I don't know if this is a glitch or intentional. It doesn't bother me all too much, but I thought you should know.

HotGlue

This is intentional, sadly. If you're aiming for nude, try a Paint that has very little coverage for one color, such as "Skimpy" and its 3rd Color.

KageYoshi

what about my old save?

HotGlue

This is intentional. Hourly Cards, Shop Items, and the Advanced Exchange rates will change every time ????? makes the change.

HotGlue

If you're using the same computer, 4.1 will automatically load your save data from 4.0.

ZekeStaright

Sorry, I might have flubbed. After using them once, everything was refreshing every hour.

HotGlue

This is something I haven't fully tested. Thank you for reporting a possible bug!

Muhznit

Awesome quality-of-life changes here. I was happy enough that I could use subweapons while a shooter was accessing the firewall, but when I figured out what ????? did, I was ecstatic. I hope you enjoy your break!

YourAverageJoe (edited)

Comment edits

2021-12-04 01:35:40 So much life and color has been added with Glitch City which always leaves me awestruck every time I start up the game. The visuals are amazing and the gameplay, while repetitive, hasn't lost its luster yet. By making the character cards function as both weapon and upgrade is a nice choice, since you don't need to remember which character did what. The new witch enemy is both simple in combat but also fun to fight against. Had a few moments where I was trying to open a firewall and got sandwiched by two witches. The wide variety in customization choices were also fantastic, I both like what is currently there and interested to see what new designs may appear in the future. All of my praises aside, I do have some bug reports, nitpicks, and suggestions I'd like to make. Bugs: -When looking at the character cards in the weapon category, it shows the upgrade stats instead of what weapon and sub-weapon it has.
2021-12-04 01:27:00 So much life and color has been added with Glitch City which always leaves me awestruck every time I start up the game! The visuals are amazing and the gameplay, while repetitive, hasn't lost its luster yet. By making the character cards function as both weapon and upgrade is a nice choice, since you don't need to remember which character did what. The new witch enemy is both simple in combat but also fun to fight against. Had a few moments where I was trying to open a firewall and got sandwiched by two witches. The wide variety in customization choices were also fantastic, I both like what is currently there and interested to see what new designs may appear in the future. All of my praises aside, I do have some bug reports, nitpicks, and suggestions I'd like to make. Bugs: -When looking at the character cards in the weapon category, it shows the upgrade stats instead of what weapon and sub-weapon it has. -There seems to be some animation issues when Mouse's Time-Stop ability is in effect, primarily seen as gliding along the floor or stuck in the falling pose. -The textures of the body paint and underwear gets stretched out when the XL breasts are equipped (both normal XL and password XL). Making texture maps for these sizes would work, but I can see how time consuming it would be to make for every design. Nitpicks: -The Rain weapon feels incredibly weak, to the point that the only use it if it has the Light Bomb or Heavy Bomb subweapon. See suggestions below for maybe how to make it work. -It is difficult to tell which building is accessible in Glitch City. I know there is the quick-travel mechanic, but sometimes I would like to walk there and pick up some bits along the way. The mini-map sometimes helps, but the arrangement of the city can make some buildings look like they are on their own islands (just that the building is at the edge of the map and is connected to something on the other side). You can only see the doorway and signage from one side, and from any other angle it looks like just another building. Maybe add some lights that wrap around the building that is color coded to the mini-map and entrance glow so its easier to point out from all the other buildings from any direction. Suggestions: -The core gameplay is fun, but I can see that burnout will be a major issue. I've seen some people suggest horde mode, expert mode, and so on, and I agree that these additions would improve the game's playtime. Something that could also help would be daily missions to obtain some unique rewards (like collect 1000 bits from slain bytes for a unique hairstyle or defeat 20 witches to gain some extra money). Another idea could be modifiers, such certain maps could suddenly have a unique gimmick that could pay out in more or special rewards (like how Salmon Run in Splatoon 2 has special waves, but have that be an effect for a map for a whole day). -A story mode would be great, but I understand that having a campaign to the size of Splatoon's single-player mode would be a daunting task. Maybe have something more like quest chains with the denizens of Glitch City that coincide with the normal gameplay loop? As you progress through these quests, not only do you receive unique rewards, but either affect the overall city or the interaction of certain people. You could have special levels that only appear in certain quest chains, like a boss battle of some sort (defeat the Terabyte!). I just want to learn more about your beautiful world! -Weapon cards are good, especially with the UI displaying what weapon as subweapon you have in battle, but I feel some tweaking could be used on them. Maybe have the subweapon grey out when you don't have enough charge or on cooldown? Also some primary weapons don't "feel" right to me. The sniper or fireworks weapons feel clunky with how they still operate with the full-auto mechanic. Maybe a charging system could be used for these weapons? Not only will it allow for more precise aim, but releasing a high-damage shot after charging would make the weapon use more fun. The rain weapon feels incredibly underwhelming, to the point that it takes way to long to even kill basic enemies. A buff in damage would be nice but I'm not sure what could be compensated for balance. Reduce color spread? Only creates trails of color instead of on impact? Don't know. -One idea that I have been rattling about in my brain is having more Shooters. They could be unlocked by quests or bought from shops. While they would have their own abilities, some of them could be more sidegrades to other Shooters or allow players to adjust to a certain playstyle. You could still have the 4 Shooter limit, but you could customize all of your Shooters in one menu while choosing what Shooters and cards to use in your party in another menu. You could have each Shooter have a random weapon card from the current pool or you could force each Shooter to have a certain card from the current pool. -You've said that the game is 75% done, but I could see this game lasting for quite a while with various updates and special events. Maybe have this game be on its own Patreon, like with Hot Glue, and have other people design and maintain the game. It's quite the undertaking and you probably don't want to work on this forever, but I believe this game could be revolutionary! I know this was a long-winded wall of text, but I just freakin' love this game. Both as a lewd experience as well an intense shooter, it breaks conventions on gaming in general. It oozes with so much atmosphere that it makes me want to explore this world even further. Amazing visuals and attention to detail is just phenomenal. The gameplay loop is still stuck in me and I want to keep coming back for more. Take that well deserved break, I commend you for making this wonderful piece of art and gaming experience. Hats off to you!

So much life and color has been added with Glitch City which always leaves me awestruck every time I start up the game! The visuals are amazing and the gameplay, while repetitive, hasn't lost its luster yet. By making the character cards function as both weapon and upgrade is a nice choice, since you don't need to remember which character did what. The new witch enemy is both simple in combat but also fun to fight against. Had a few moments where I was trying to open a firewall and got sandwiched by two witches. The wide variety in customization choices were also fantastic, I both like what is currently there and interested to see what new designs may appear in the future. All of my praises aside, I do have some bug reports, nitpicks, and suggestions I'd like to make. Bugs: -When looking at the character cards in the weapon category, it shows the upgrade stats instead of what weapon and sub-weapon it has. -There seems to be some animation issues when Mouse's Time-Stop ability is in effect, primarily seen as gliding along the floor or stuck in the falling pose. -The textures of the body paint and underwear gets stretched out when the XL breasts are equipped (both normal XL and password XL). Making texture maps for these sizes would work, but I can see how time consuming it would be to make for every design. Nitpicks: -The Rain weapon feels incredibly weak, to the point that the only use it if it has the Light Bomb or Heavy Bomb subweapon. See suggestions below for maybe how to make it work. -It is difficult to tell which building is accessible in Glitch City. I know there is the quick-travel mechanic, but sometimes I would like to walk there and pick up some bits along the way. The mini-map sometimes helps, but the arrangement of the city can make some buildings look like they are on their own islands (just that the building is at the edge of the map and is connected to something on the other side). You can only see the doorway and signage from one side, and from any other angle it looks like just another building. Maybe add some lights that wrap around the building that is color coded to the mini-map and entrance glow so its easier to point out from all the other buildings from any direction. Suggestions: -The core gameplay is fun, but I can see that burnout will be a major issue. I've seen some people suggest horde mode, expert mode, and so on, and I agree that these additions would improve the game's playtime. Something that could also help would be daily missions to obtain some unique rewards (like collect 1000 bits from slain bytes for a unique hairstyle or defeat 20 witches to gain some extra money). Another idea could be modifiers, such certain maps could suddenly have a unique gimmick that could pay out in more or special rewards (like how Salmon Run in Splatoon 2 has special waves, but have that be an effect for a map for a whole day). -A story mode would be great, but I understand that having a campaign to the size of Splatoon's single-player mode would be a daunting task. Maybe have something more like quest chains with the denizens of Glitch City that coincide with the normal gameplay loop? As you progress through these quests, not only do you receive unique rewards, but either affect the overall city or the interaction of certain people. You could have special levels that only appear in certain quest chains, like a boss battle of some sort (defeat the Terabyte!). I just want to learn more about your beautiful world! -Weapon cards are good, especially with the UI displaying what weapon as subweapon you have in battle, but I feel some tweaking could be used on them. Maybe have the subweapon grey out when you don't have enough charge or on cooldown? Also some primary weapons don't "feel" right to me. The sniper or fireworks weapons feel clunky with how they still operate with the full-auto mechanic. Maybe a charging system could be used for these weapons? Not only will it allow for more precise aim, but releasing a high-damage shot after charging would make the weapon use more fun. The rain weapon feels incredibly underwhelming, to the point that it takes way to long to even kill basic enemies. A buff in damage would be nice but I'm not sure what could be compensated for balance. Reduce color spread? Only creates trails of color instead of on impact? Don't know. -One idea that I have been rattling about in my brain is having more Shooters. They could be unlocked by quests or bought from shops. While they would have their own abilities, some of them could be more sidegrades to other Shooters or allow players to adjust to a certain playstyle. You could still have the 4 Shooter limit, but you could customize all of your Shooters in one menu while choosing what Shooters and cards to use in your party in another menu. You could have each Shooter have a random weapon card from the current pool or you could force each Shooter to have a certain card from the current pool. -You've said that the game is 75% done, but I could see this game lasting for quite a while with various updates and special events. Maybe have this game be on its own Patreon, like with Hot Glue, and have other people design and maintain the game. It's quite the undertaking and you probably don't want to work on this forever, but I believe this game could be revolutionary! I know this was a long-winded wall of text, but I just freakin' love this game. Both as a lewd experience as well an intense shooter, it breaks conventions on gaming in general. It oozes with so much atmosphere that it makes me want to explore this world even further. Amazing visuals and attention to detail is just phenomenal. The gameplay loop is still stuck in me and I want to keep coming back for more. Take that well deserved break, I commend you for making this wonderful piece of art and gaming experience. Hats off to you!

abfal

When you unlock quite a few colours for the outfits, the "no colour" or "nude" goes to page 2, but you can't flip to page 2, anyone else able to replicate this issue?

HotGlue

Thank you for your input (so many of them!), and thank you for reporting bugs! (Although I can't find the problem with the card description on weapon category)

YourAverageJoe

When I select a card in the weapon category, it displays its modifications to attack, defense, speed, energy, and refill, which is also what is displayed in the upgrade category of the same card. What I assumed that selecting the card in the weapon category would tell me what primary weapon and secondary weapon it has as well as stats on the weapon in general (i.e. damage, fire rate, etc.). I don't know if the weapon and subweapons get randomized along with the cards, but if they don't, seeing what weapons each card has would be helpful in keeping track of what is in the current rotation. For example, the Parasoul card gives 20% attack, 10% defense, and 20% speed. All of this is also displayed in the weapon category instead of what primary and secondary weapon Parasoul has.