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A little while back I mentioned about making new pre-made characters in addition to the character pieces. 

To recap some of the reasons as to why I want to make new pre-made characters:

  • It is far easier to build a character like this than to create new character pieces.
  • Creating character pieces is insanely mind-numbing. This shakes things up.
  • Character pieces are great and all for making some custom characters, but in the end all of those characters will have the same shape, same poses, etc. These new custom-made characters can have more personality in their bodies, different shapes and sizes, new stances and animations. 
  • Character pieces are just too large in terms of file size to really be able to package together into asset packs. 
  • If I wanted to add more animations or different weapons or something to an existing character, it is easier to do.

With that said, these new character pieces have a more focused selection of animations and also have side-view battlers for the RPGMaker folk (or anyone else wanting a side-view battle system). 

As you might be able to tell, I am also going for a more stylized look with these characters. I am kind of inspired by Final Fantasy and Phantasy Star at the moment and wanted to make characters that would fit in both in fantasy and sci-fi, with a bit of a mixture of both. 


Technical stuff:

These new characters do not share the same dimensions or animation layout as the character pieces. Each animation frame for the sprite sheets is 200x200 pixels in size. Side-view animated battlers are 256x256 in size (seen above). Portraits are 2048x2048, busts are 800x800, and faces are 144x144 (for RPGMaker). Of course, you can crop and scale the portraits to whatever size you want that fits your needs. The following is a list, in order of appearance, of the animation sprites:

  • Sheet 1:
  • 1-64  Walking (64 frames)
  • 65-128  Running (64 frames)
  • 129-168 Idle (40 frames)
  • 169-208 Idle 2 (40 frames)
  • 209-248 Resting (40 frames)
  • 249-288 Use Item/Interact (40 frames)
  • 289-312 Down Animation (24 frames)
  • 313-320 Down (8 frames)
  • 321-360 Crit Idle (40 frames) (From this point down, the character has a weapon)
  • 361-400 Use Skill/Cast (40 frames)
  • Sheet 2:
  • 401-464  Walking Armed (64 frames)
  • 465-528 Running Armed (64 frames)
  • 529-568 Combat Idle (40 frames)
  • 569-608 Block (40 frames)
  • 609-648 Evade (40 frames)
  • 649-688 Get Hit (40 frames)
  • 689-728 Attack 1 (40 frames)
  • 729-768 Attack 2 (40 frames)
  • 769-792 Dead Animation (24 frames)
  • 793-800 Dead Pose (8 frames)

This information should help with anyone wanting to have Martin's software split up the spritesheets for them. And maybe Martin will be kind enough to add a premade template for it!


For Portraits, busts, and faces, they all follow the same order of happy, sad, angry, neutral, nervous, scared, thoughtful, and annoyed.


The side-view battler sheet is set up exactly how it is by default for RPGMaker. The only exception right now is that each animation is 5 frames instead of the default 3. If you're using RPGMaker, you can either have the software use the 5 frames, or cut out 2 frames from each animation (I will get a animation frame list in the future for Martin if he wants to add it as an option to the character generator to create RPGMaker-sized side-view battlers).


If you have any questions or anything regarding these, please reach out via Discord, I can check that more often than here since I have it on my phone as well. Thank you!


Anyway, I hope you enjoy. Happy New Year everyone!

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Comments

Anonymous

This is so cool! Great idea!

Anonymous

I really like this character approach. Any chance of fitting Kera with different clothes - medieval, modern and futuristic. Kera in a uniform or a prom dress or a swim suit - perhaps a pilots uniform complete with a pilots headgear