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Hi!

For the following shots, I have had to make some very very important adjustments regarding Lisa's butt. Yes, it's getting serious.

I absolutely have zero tolerance with rock hard asses that have no movement at all so I HAD to make sure to have full control of her cheeks and dare I say.. the result is a dream that came true.

We've started with one puny little bone for each cheek to two bones for each along with a bunch of wonderfully working flexes!

Also, I've realized a bit too late that Dva's Coat and Tongue weren't really SFM-ready, meaning that they actually break when certain bones move due to SFM's limitation of 3 influences (the greenish areas) per Bone.
I had to some trickery with the camera in the last WIP to hide the issue but I wouldn't want to rely on that so glad it's fine now!
Also, the tongue got a few new flexes as well, since it will have to put quite some work the next shots and we want it to look perfecto ;)

The liquid prop's purpose is to have some liquids dropping down Lisa's butt as Dva's is enjoying her meal. The prop itself is far from being perfect but it definitely does the job.

The little preview there is already animated and about 5 secs long but I would like to share it next week along with the next shots ;)

I was hoping to go full animation this week but it's definitely wiser to clean up all the issues and add the enhancements before doing any animation due to all the reloading and porting.
We should be set up for now tho : )

Hope you like what you see and let me know what you think!

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Comments

Edu

each update is so good that from next month I will upload my membership, because you really deserve it.

Eugen

Hello! Before, I did not think that 3D animation could surpass hand-drawn animation. Perhaps the reason for this was the "primitive" 3D animated films. Maybe the animation artists made comical characters and didn't pay attention to the body. Thanks to your work, I completely changed the idea of ​​3D animation. The only thing that worries me (perhaps in vain) is how the legs (hips) will look and whether there will be distortions of the legs (twisting, bending, like plasticine dolls). I do not want to name another artist, but a little later I will show an example of deformation of the legs.

PerfectDeadbeat (edited)

Comment edits

2022-01-26 17:24:54 <3 really really appreciate your comment, Eugen! It really depends on the work. If you look at what the hentai genre has become (for the most part), 2D is not necessarily the better option here. I'd say it has quite changed with the rise of 3D Animators. There are more great 3D Works btw. You should check out MendezSFM's Hell's sentence and, if you haven't already, the FOW Movies are also worth checking out. I get your worry. And the legs and hips definitely deform in a weird way in certain positions due to the technical limitations of SFM. What I always do is to port the model in Blender and add flexes (sliders that influences your model, for example when the eye lids close) so I can easily fix these issues for the most part. Of course I can only do so much with SFM tho.
2022-01-25 21:37:39 <3 really really appreciate your comment, Eugen! It really depends on the work. If you look at what the hentai genre has become (for the most part), 2D is not necessarily the better option here. I'd say it has quite changed with the rise of 3D Animators. There are more great 3D Works btw. You should check out MendezSFM's Hell's sentence and, if you haven't already, the FOW Movies are also worth checking out. I get your worry. And the legs and hips definitely deform in a weird way in certain positions due to the technical limitations of SFM. What I always do is to port the model in Blender and add flexes (sliders that influences your model, for example when the eye lids close) so I can easily fix these issues for the most part. Of course I can only do so much with SFM tho.

<3 really really appreciate your comment, Eugen! It really depends on the work. If you look at what the hentai genre has become (for the most part), 2D is not necessarily the better option here. I'd say it has quite changed with the rise of 3D Animators. There are more great 3D Works btw. You should check out MendezSFM's Hell's sentence and, if you haven't already, the FOW Movies are also worth checking out. I get your worry. And the legs and hips definitely deform in a weird way in certain positions due to the technical limitations of SFM. What I always do is to port the model in Blender and add flexes (sliders that influences your model, for example when the eye lids close) so I can easily fix these issues for the most part. Of course I can only do so much with SFM tho.

Maker6886

that be some fine ass jelly cause jam don't jiggle like that

PerfectDeadbeat

Of course I'd like to go to the extreme with the flexes cause in Animation, it helps you letting things feel more alive when you exaggerate certain frames. It also could look totally awkward but we'll find out ; )