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Changes over r2.3 dev5:

- Added procedurally generated "Night Nebulae" option

- Added "Vanilla" cloud style option

- Added an option to make water color constant in all biomes

- Tweaked water color in closed areas to look brighter. This tweak can be disabled in Shader Options

- Tweaked vanilla ambient occlusion on Dirt Path blocks to look less intense (IntegratedPBR)

- Slightly increased sun/moon light and ambient brightness when Real-Time Shadows are disabled

- "Double Reimagined Clouds" is now an option seperate from the Cloud Style setting

- Fixed Scene-Aware light shafts never getting intense since r2.3 dev2 on Optifine

dev6_fix1:
- Fixed Vanilla cloud style causing a compile error in the Nether

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