Complementary Reimagined r2.2 Development Version 1 (Patreon)
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Changes over r2.1:
- Reworked Scene Aware Light Shafts: (Experimental change, looking for extensive testing and feedback)
* Situations where the effect hurts the visibility should now be mostly eliminated (like just entering a small building)
* More situations should get intense light shafts, especially the tighter scenes (like navigating deep down in a jungle)
* Intense light shafts should no longer disappear when the player gets close, unless they move to a more open area
* The speed of Light Shaft intensity change is now reduced depending on the situation
- Tweaked the brightness and amount of water foam on Fantasy water to be less intense
- Tweaked the colors of some reflective blocks (IntegratedPBR)
- Added "Glowing Amethyst" setting with 3 options (IntegratedPBR)
- Added back the ability of water to have custom PBR effects
- Fixed highly reflective surfaces being able to cast reflections brighter than the blocks they are reflecting