Home Artists Posts Import Register

Downloads

Content

Screenshot by Ruri#0649


Changes over r1.3 dev1:

- Fixed the pack not working on Optifine unless unzipped

- Added an option to change the warmness of blocklight

- Added an option to disable Underwater Distortion

- Added an option to allow waving in closed areas

- Tweaked the brightness of Froglights, Sea Lantern, Glowstone, End Rod, Beacon Beam and Shroomlight (IntegratedPBR)

- Increased the intensity of Generated Normals

- Fixed Lightning Bolts not being visible if RP Support is set to Basic

- Separated the options for Waving Foliage and Waving Leaves

- Generated Normals and Coated Textures are now under Preference Settings


You can find the download right below.

Files

Comments

DEGO

Hello Emin, would it be possible for the Dynamic Lights to consider other entities too and not only the player? Example: Other players, emmisive mobs, item versions of torches and lancterns, etc. Also, I'm having a weird "shadow" stretch glitch with boats, ill paste a picture here soon.

Emin

Unfortunately Optifine/Iris doesn't provide us a way to do dynamic lighting for other entities. You can use the Dynamic Lighting feature of Optifine, or install a mod on Iris to get the functionality