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The first main update for Complementary Reimagined is here.
There have been a lot of suggestions since the first release, and update r1.1 focuses on getting the top requested features implemented; like dynamic handheld lighting, options for glowing ores, realistic water, cave lighting, and more!

Download: https://www.complementary.dev/reimagined/

Comments

DEGO

Hello Emin, can you make an option to turn on/off the morning and dusk fog? Sometimes I feel it's a bit excesive

Emin

Hello. That would be setting "Light Shaft Quality" to "OFF"

DEGO

To explain what I want to do a bit better: Your shader is one of the few ones compatible with DistantHorizons+Optifabric (it allows you to see a lot of chunks away by enabling lods). However, the fake chunks don't have fog on them so they look very odd when there is a lot of fog in the ambient. -Can you take a look at this mod and make a compatibility option for it? I'm sure it will bring a lot of new users to your shader. (You could make this a patreon exclusive feature too) https://www.youtube.com/watch?v=6tNYLqhmJQo

Emin

Distant Horizons mod has some incompatibilities with the shader pipeline that can't really be fixed. Unfortunately there is nothing I can do