Complementary Shaders r5.2.2 Pre-Release 1 (Patreon)
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I'm scared to just push these changes without testing, so let's do a testing version before the r5.2.2 update.
Changes over r5.2.1:
- Tweaked the colors of end portals to better resemble the vanilla color scheme
- Tweaked lighting on torches in item form to mitigate some balance issues (IntegratedPBR)
- Fixed Temporal Filter being broken with Intel GPUs. Thanks to Flopster101
- Fixed a rare flickering issue on slabs and stairs with Advanced Colored Lighting
- Fixed blindness and darkness status effects not working well in some situations
- Fixed Snowy World causing an error with the Distant Horizons mod
- Fixed an issue on glowing gold ores with the Programmer Art resource pack (IntegratedPBR)
- Fixed chorus plants looking too bright with some resource packs (IntegratedPBR)
- Slightly changed the scene aware calculation of light shafts
- Changed some incorrect setting descriptions