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Hi there old Patrons, and welcome to new ones!

June is probably going to be a busy month for me content wise, so I thought that I would write something up real quick to let you guys know what'll be getting released this month and when.

So, without further adieu, here are some categories!

Vorevival
Progress on Vorevival came on really nicely over the month of May. Much of the work was in laying down the bits and pieces that make the game work, and looking at player feedback from the beta thingy I released around the beginning of May.

The most noteable thing that people wanted was, obviously, more opportunities for vore, which really helped me plan out the game. I'm going to try and add at least one vore option per update, just because ... well, the name of the game is Vorevival, after all.

The tricky part with vore, though, especially soft, is that it often ends in digestion, which some people like, or in full tour, which some people like. At the end of the day, I went for the digestion route. I went for game overs, because I'm used to game overs happening at the end of a soft vore sequence. However, I also put in warnings before a game over is going to happen, so the player can opt out. I've build the game in mind with death being an optional concept, and where the rules are fixed in the players advantage.

I don't want to create a difficult game here, or one that's massively mechanically complex, because those can annoy and confuse people. At the end of the day, Vorevival is a project that I want people to get off to, rather than something where the mechanics are so complex that you have to min/max or think about them all the time.

Anyway! The plan for the game this month is to try and get an update out for the website every week, so Vorevival is very much going to be a focus for June, moreso than other projects, purely because of how much upkeep that's going to take from me. I'm having a ton of fun making it right now, and I can't help myself from working on it at any god given moment.

The next update (coming June 4th to here) is going to be quite a big one, focusing on a big quest that can be completed in the restaurant for a pretty decent reward (both in terms of mechanics AND fetish stuff).

It will also add a credit list to the game, which will list each and every Patreon subbed to me!

For those of you are here for A Tiny Furry ...

A Tiny Furry In A Huge World
A lot of Patrons dropped off last month, and while I wasn't really given a reason why by anyone, I can assume it's because of two reasons, the first being innocuous ... money is simply tight right now. I get it. Please don't ever feel like you HAVE to support me. If you need to tap out for a few months or ... forever, it's really no big deal. If it's something that I'm doing, I'd rather know about it. Which brings me onto the second reason ...

I completely understand that a lot of people might have dropped because the focus has shifted from A Tiny Furry over to Vorevival. This is not a big issue to me. I don't mind people leaving because of this ... it's totally understandable. But in the interests of transparency, A Tiny Furry In A Huge World is not going to the main focus of development for me any more, and ... that boils down to a huge number of reasons.

The main thing is textadventures.co.uk, which is a perfectly fine website, until it's not working. I don't mind the trash reviews on there, they're not a big deal, it's ... whatever. I just dislike the infrastructure of the website itself, and how to play the game optimally, you have to make a few downloads in order to do so, otherwise, you're faced with a laggy experience.

The other thing, and quite a big chunk of it, is a lack of inspiration on my own part for future updates. The game itself is built to be linear. You go into a room, in which you are given several options to interact with a macro, the majority of which result in player death. As fine of a concept as that is, there's only so much that can be done with it. At this point, A Tiny Furry In A Huge World features a plethora of unaware and aware sequences, enough to keep someone with the macro/micro fetish going for a reasonable while. I have written a lot for that game. I don't even know how big it is in terms of text. Vorevival is pushing 25000 words right now, and considering that I've worked on it for a fifth of the time that I spent on A Tiny Furry, well ... you get the picture. It's vast. There's probably more words in it than there are the first Harry Potter book, which is ... something.

My drive to work on the game has diminished, because I am running out of ideas and concepts that I'd like to do that wouldn't simply be rehashes of existing concepts (i.e, here's a girl similar to Aimee, or here's a male that's angry like her) because my aim for the game was to make each macro a unique experience.

HOWEVER...

I am not going to stop updating the game. I repeat, I am not going to stop updating the game. There will be less of a focus on it on Patreon and in general, but I am still wanting to get an update out for it every two or three months or so, because I love working on it, I know people love playing it, and I don't want to do anyone a disservice. So, with that in mind, there will be one Tiny Furry update this month. I am not sure what it will be, or when I will have the time to work on it, or if it will be anything vast, but it will most certainly be the beginning of V0.6. It will likely come toward the end of the month. I'll keep you posted.

Again. UPDATES FOR THIS GAME ARE COMING. They will just not be as frequent as before. The weekly updates promised in this Patreon will, for the most part, be for Vorevival for the foreseeable future ... but I will try to push out at least one decent preview build for A Tiny Furry too.

Don't panic. It's all under control.

Stories
Not much to say about these, other than that I have tons of them that I haven't shown to you guys yet! I'll be dropping a huge list of links later in the week, so stay tuned for that!

I hope you're all staying safe in these difficult times. Peace and love and all that good stuff, and I'll see you on June 4th for a Vorevival update.

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