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Hey friends, so something that has been plaguing us for a while is how difficult importing rigged models has been from 3DS Max to Unreal 4. We have spend a decent chunk of time building, fixing, importing and exporting our base model only to have the physics droop and sag. The reason was based on bone scaling, Unity has no issues with that type of setup but Unreal is less forgiving.

Progress has resumed and we are back on track now!

More information to come! Be sure to grab the high quality attachment to see all her wiggly bits in action!

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