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Content


Changelog:

  • Added support for anisotropic filtering
  • Added support for sRGB color space
  • Added button mapping to simulate 'Microphone blow'
  • Improved recompiler robustness
  • Fixed some bugs/crashes
  • Detailed changelog (1.5.3)

How to get CEMU 1.5.3

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.


Known issues:

  • If enabled, vertex cache can cause minor graphical glitches
  • Recompiler can cause glitches/freezes (less than in 1.5.2, but still present)
  • There are some new graphical issues that weren't in 1.5.2. We know and will fix those in the upcoming releases.


Also a reminder for 10$+ Patrons:

If you want your name to appear in the about menu of CEMU, please send us a message with the desired username.

Comments

Dan Ladner

Thanks so much! Perfect timing!

Anonymous

Nice!! Lets test this bad boy ;)

Anonymous

Nice I'll try it tomorrow since it is 02:34 here lol

Dan Ladner

I'd like to report that super smash bros 4 is almost playable! Full speed just bad audio!

Anonymous

First as always, Thank you Exzap. I and so many appreciate and low the result of your work and mind. As well : I would like to say, Zelda Twilight still that triple amputee bug and for some reason I dont have audio on r7 260x with fx 8320, as well most importantly for me monster hunter 3 ultimate doesn't crash cemu but just loads to a black screen.

Anonymous

What graphics card do you have? i was able to play at between 12-20fps.... i played a match against pikachu with Peach and slaughter him lol

Anonymous

Ugh, the Zaxis+ bug is back with XOne pads. It's all i get when trying to map. EDIT: this was confirmed on the forums as well. Please try to resolve in next build.

Anonymous

Loving the release however still having color issues no more bleached out ultra bright colors instead everything is too dark, tested Mario Kart. win10 980ti skylake 6700k

Anonymous

Great work! It's really unbelievable what you guys have done here. Things look pretty great. Messed around a little with Mario 3D World and Mario Kart 8. Everything looked pretty good. (Except for the missing graphics obviously in MK8). But color wise it's much improved. Will have to test against my actual Wii U to see how close it looks. Didn't notice anything being too dark on my end. Windows 7 with GTX 970. Keep up the good work!

Anonymous

Cant download either o.o

Anonymous

i can't download

Anonymous

I cant download when i click "Allow"...

Anonymous

Same here

Anonymous

cemu.info is down :(

Anonymous

cant download cemu server down :(

Anonymous

Why does 1.5.3 closes without any error/notice when I load any game..e.g. pikmin. The same game loads fine on 1.5.1

Anonymous

I'm on Windows 10, gtx 1080. 24GB ddr 3. ... it seems an issues with the last versions only

Anonymous

Really disappointed with the implementation of the Blow-Button. Which button do you expect us to bind it to? We already need all available for standard functions on a Xbox One/360 Controller. A steam controller doesn't help either since then either the analog sticks become "digital" or we can - again - not combine keyboard buttons with controller buttons in one scheme. What were you thinking?

Anonymous

Edit: nvm | It can be double bound, I just put the blow function on r-click. That button is used so infrequently anyway, the number of situations in which you'd need to use it and blowing into the mic at the same time would cause a problem is basically nil.

Anonymous

thanks

cemu

The missing limbs in TP are a problem with AMD cards, we don't really know whats causing it but we will look into fixing it for 1.5.4 (no promise though). Sound in TP only works on faster CPUs for some reason (the game is sensitive to emulation speed) so that is something that will fix itself as CEMU gets faster. MH3U is one of those games where we have no idea what's stopping it from booting, although we have already spent countless hours on trying to figure it out. Don't expect it to work anytime soon but know that we are investigating :)

cemu

Can you tell us the exact controller model that you are using? We can't replicate the problem with any of the controllers that we use for testing.

cemu

MK8 has many many issues that still need to be fixed. Don't expect miracles in just one update ;)

Anonymous

Thanks for the hard work guys! It's working great! Color issues in mario world 3d world 3 (snow) are also fixed. And of course, mario kart 8 :) <a href="https://www.youtube.com/watch?v=XGltFymZqYE" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=XGltFymZqYE</a>

Anonymous

I found an issue in sm4sh where pikachu doesn't move his mouth during the "Pika Pika" taunt.

Anonymous

@exzap: Will you implement High res scaling on cemu? I´d like to be able to see MK8 in 4k :) Thanks

Anonymous

Amazing Cemu! thank you so much again for the hard work! the progress is amazingly fast! every update is so fun to see! have a good weekend :)

Anonymous

Could you look up why there's a reflection problem with the mirror shield in Zelda Wind Waker?

Anonymous

BTW, here's a video of it with the last releases of CEMU <a href="https://youtu.be/qhRCASaXwg4" rel="nofollow noopener" target="_blank">https://youtu.be/qhRCASaXwg4</a>

Anonymous

Hi guys. What shall I do to make XBOX ONE pad working with Cemu v1.5.3 on Windows 10? My pad works with all other emulators, but not with Cemu. It's possible to select the pad, but impossible to map any buttons/directions. I have proper drivers for pad. And the problem is only with Win'10 (with Win'7 - pad works proper). Any solution for this? Sorry for duplicate post, can't delete older!

Anonymous

So CEMU crashes after you've beaten zelda twilight princess when your about to see the last cut scenes.

Anonymous

workaround: go to controller config Turn off controller Exit controller config Turn on the controller Open controller config Map buttons Save

Anonymous

oh! could you get into the "Cave of Shadows" Dungeon? <a href="http://zeldawiki.org/Cave_of_Shadows" rel="nofollow noopener" target="_blank">http://zeldawiki.org/Cave_of_Shadows</a>

cemu

Does it occur in interpreter mode as well? (CPU -&gt; mode menu)

Anonymous

What kind of issues will be fixed from working on the recompiler errors?

Anonymous

Any update on what is being worked on atm? :)

Anonymous

Hey guys with CEMU 1.5.3 again like 1.5.2, i cant keep Vsync active in fullscreen.

Anonymous

@ Team Cemu: In which programming language are you creating this?

cemu

Mostly C, some of the interface code is in C++

Anonymous

Compliments for the programming skills. Seems like a big challenge.