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Game: The Bureau: XCOM Declassified (PC)
Model: Curr wearing US Army 1st Lieutenant Officer Outfit of 1962
Quality: ~16.1K Triangles and 1K textures
Rigged / Animated: Yes / No
Normal Maps: Yes, OpenGL*
Download: Mega / 25.1Mb (FBX2016, MAX2016, PNG/DDS)  |  Mega / 26.1Mb (FBX2016, BLEND3.3, PNG/DDS)

This model and textures are the property of 2K Games.
Developed by 2K Marin.
The Bureau: XCOM Declassified © 2013 2K Games.
Author(s): Art direction and creation by Ivan Rylka.
All rights goes to the respective owners and contributors.

Extracted within my research project of the game. The Mega link contains the Curr wearing US Army 1st Lieutenant Officer Outfit of 1962 model from The Bureau: XCOM Declassified and respective textures. The second link contains a Blender file with all the materials set. Additionally, I've made rough / metal textures to _RMAS.png and improved the quality of Normal Maps. Eyes revised and rigged. I go crazy with the characters of this game - added a lot of attributes/gear/items and updated textures to support a character story, individuality. Lieutenant Curr is mentioned on one of the in game notes. I imagined on how he might look with a proper US army outfit and insignia of 1962 year.

Model parts (head, body, accessories and armature) extracted with umodel. Head morph ripped with Ninja Ripper 2 and merged with the base head mesh.
* Original Normal Maps are stored in Nvidia format. I turned them into OpenGL.

p.s.: This is a fan art. I'm not the owner of this model - I only extracted it.

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