[December 2022] Rewards poll! (Patreon)
Content
Hi! ⭐
Ryuko has been sent to November patrons!
Nejire is releasing in 2 days.
November rewards will be at acidie.gumroad.com in 3 days.
Let's move on to the December content!
First of all - about the release dates.
I have an idea of how to send rewards faster. 👀
I want to send content immediately after the payment date. I'm constantly trying to get ahead of schedule to avoid you waiting ~10 days after payment, but it isn't easy. The late release makes me rush, and I initially don't have enough time to do the next release sooner.
Here are some development insides:
The Patreon system is imperfect, and there are no options to maneuver. I've been trying to beat the schedule, thinking about changing payment methods, cutting back on weekends, training to speed up drawing, and optimizing in many ways. However, pushing the release date by a whole week in a 30-day development cycle is incredibly difficult. 🤔
An example:
The development cycle for one set of animations takes 1.5~2 weeks, starting from sketch. So two packs take 3~4 weeks, plus a few weekends left over. (I begin working on the rewards as soon as I finish the previous ones).
~Add four weeks after finishing work on the ~10th, and the subsequent release is again on the ~10th day. No matter how hard I try - it doesn't work by crunching. I start working slower at some point due to overload and the same 4-week production time comes out. The release date stays on the same date despite my best efforts. 🥲
But on the bright side - the production time is NOT increasing, which means we're releasing stably. And it's time for me to stop slamming my head against the deadline and think of a workaround. To look at the situation differently and use that "stability" to start next year in comfort. ⭐
Here's what I have in mind for the December rewards:
- [Animated set] Samus (since she got a lot of votes in the recent poll)
- [Game] Interactive Model Ryuko for windows (.exe) and android (.apk) (Mac ~mb)
As you already know - I've started a phase of work on my game project - some mechanics are already approved and being developed:
I figured out how to work with the Live2D physical model in Unity and made some basic functionality. I animated Ryuko with a preference for the physical model and would like to make a minigame out of it this month and give it to you.
This change is in December only! It will save me time on drawing and animating, allowing me to release a week earlier! Consequently, the following releases will also be earlier!
What do you think about it? 👀