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Hello! The mobile files are ready! I spent two days choosing the proper texture compression format for Android and made about 40 test builds.

Good news! I've resolved the known issues on Android in the [WEB] version. However, if you come across anything else, please don't hesitate to let me know.

The files are available at this link: [CLICK]

  • .armeabi-v7a.apk - installer for old Android architecture

  • .arm64-v8a_UNITY_2022.apk - installer for new Android architecture

  • .ipa - unsigned IOS package (for enthusiasts) 

**For IOS, I recommend using the [WEB (acidic.art)] version because iPhones and iPads can easily handle it without unnecessary actions)

I already have a list of changes that should be made in the upcoming update, but feedback is still appreciated!

>>> LEAVE FEEDBACK <<<

I'll make the update right after the animation! I'm going to start drawing the model now. Expect a WIP post this week! ( tiny work [Stellar Blade] Eve and [Frieren] Ubel animation )

Also, this week, I'll talk about my first attempts at 3D. Blender is rapidly evolving, and I can't stand by anymore. I'm very interested!

I've been doing 2D act like 3D, so let's try to make 3D look like 2D. 

That doesn't mean I'm moving to 3D from 2D. Drawing has become essential to me, and I won't change things. So, if I devise a format for 3D content, additional goods may appear here.

See you soon!

Comments

Jdizzie

Sure! Samsung ultra 23

CeoOfSimps

My first time being in a “Special Thanks To:” message 😭😭😭