Home Artists Posts Import Register

Content

Been a while since I've updated this file, don't have time to make her a whole new model
( yet )  but this will save time not having to re add the shader over and over lol.



Twitter 

Files

Comments

Pickle Surprise

Nice. Pretty good retopology on her face

endless

Today i would go a little lower, one of the reason i have to make a v2 of this model is back then i made her way to dence as you can see here https://gyazo.com/9dd0d834fdf06941a2efd50e4ca5192d where as a more modern model is way lower https://gyazo.com/c3378797f691281aeafae18c74a29efd

endless

it the model was gonna be used in like unreal or unity then yeah i might add it

Pickle Surprise

Yeah I gotcha xD Was just curious so had to ask. I use maya so I wasnt sure how blenders autorigs were.

Pickle Surprise

I like using the advance skeleton system in Maya to cut back on rigging and fk/ik time with my stuff too. Just can't always use it for work and it's not the best for severely deformed style models, not that I mind doing it from hand.