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If you've followed me for a long enough time you'd recognize that it takes me 300 Years to make a brand new character, this model is the first test to really reduce model creation time, form months to a few days - 1 week (without quality lost, in theory / testing )

That being said some of her textures mighty be Jank as i figure out how to prefect this new workflow, the main goal here is to spend less time making characters and more time animating them.

                                                                    Model notes

  • To prevent your PC form catching on fire I've modeled most of her clothes with just a simple cube / plane primitives so when you open the file it'll look blocky,

  • To fix this just enable or add sub division level 2 to each object during render time.

                                                                       Hair

  • When you open the file you'll see the low poly place holder hair.

  • Her main Strand hair can be found in the top layer that says "Main render hair"

  • when rigging hair i recommend you make a cage mesh > then use Mesh Deform / cloth Sim ( or something like that ) on the proxy hair, doing that will control the main strand hair and save you form lag.

                               

                                                Stay tuned for more content 

The next character should be Elsa ( Since she was the 2nd highest voted for )
The goal here is to spend less time making characters and more time animating them.

                                 Consider joining this patreon to fund this kind of content.

                                                        M0deI DownI0ad

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