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Here's the sixth week progress report ^^

I've been working on more maps but it's not quite there yet.
Currently I made the "groundwork" for a couple maps which is basically just the "functionality".
Which means paths, connections to other maps, and in general the layout and structure of areas and dungeons.
There's no "decorations" though so it really is just barebones maps and nothing else.

As expected, mapping will take at least another week, and I'm actually not sure if that settles it for the entire game, probably not.
Mapping is a lot more time consuming than I expected, or maybe that's just because I'm new at this and thus slower.

For next week I plan to get the "first dungeon" into a more or less playable state.
(Note: This is just for me to test, I do not intend to hand out any demo version until the game is released, my test players are also hand picked to avoid pre-mature leaks)
I can always take care of "decorations" and making the maps prettier later on.

We also have a bunch of appointments coming up next week, but I still hope to get these things done.
(worst case I'd have to finish that up the week after)

As for Cres work, she added variations to various graphics and slapped the shading onto all the graphics that missed it, also took care of some 2 frame animations for the combat system, as well as finished the base of two CG scenes.
There's still variations missing though, but at least the base of those two CG scenes is done.

Enjoy the sample artwork and see ya next week! ^^

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