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This took longer than i would've liked but it's finally done. I have  updated almost all my movesets to work with new combat mod MCO/ADXP by distar. And also made a FOMOD installer for it.

I have done a a lot of  editing and testing to get them working perfectly, I also added the  requested "PreHitFrame" annotation to every animation.  

Thera lot of good featues that this mod offer but at the very least you  won't have to worry about the attack speed bug or repeating attacks  with this one.   

p.s I ran into some bugs while updating the kingsglaive set but i will  update it once i fix them.

Files

[Released] MCO/ADXP Support + FOMOD Installer

https://www.patreon.com/posts/65532242

Comments

Dayne

hello im new to your patreon what is the difference between normal mco and your mco

Joubignax Evolved

Hello, could you explain to me how to make your movement packs work with "stances" please?

Dcads

Fantastic work, thanks a lot

annotated

Incredible work

Anonymous

hm i dont know why but i cant get it working with stances

eskyrim

Were you able to change stances with different animations before installing this one?

Anonymous

Yes but after installing your mod i only have one animation for every stance

eskyrim

So after selecting 3 stances option, None of them work or only one of them? Do you have another stances mod installed that have folders with higher priority?

Anonymous

No I don’t, so I only testet it with the greatsword right now and after watching your showcase video of every greatsword animation you have I can tell that the gs animation i have right now isn’t yours

eskyrim

That weird, I did quick re-install of the stances and it works fine on my end.

Anonymous

Like I said the gs animation that’s used right now isn’t yours I just can find it but also even if I would use a different gs animation the stances still would work

eskyrim

In the DAR _customcondition folder. If the animaion/stance you installed higher priority folder then it will override mine. So either disable them all for now or you might have to manually copy the animations from the FOMOD folder to your stances folder.

Anonymous

I already did copy them manually but it still doesn’t work, when I’m home I will look if I have some anims that are higher priority

EspiOwnage

Holy crap dude, that is awesome. Thanks!

Anonymous

so i checked and i disabled every other anim mod that changes the greatsword and put your anims to the highest priority and it still doesnt work

eskyrim

How about if you installed just one set instead of the stances patches? Does it work or nothing change too?

Bo

Hello, just so I don't mess anything up, I need clarification in what I need to do to update my current minimal MCO-ADXP movesets (converted from SKYSA) to your fomod set up. I was thinking to uninstall what I have, and just start over with your fomod set up.

eskyrim

You don't need to convert anything. A clean install with the MCO FOMOD will do.

The Old King

Awesome, I can't wait to try this out!

eskyrim

It's for the silverthorn weaponary patch i uploaded with the twinblade moveset.

Tommy

hey how do i get the twinblade? and how can i charge attack? thx

eskyrim

You can find it in the "Twinblade Moveset + Update" standalone link in the "My Membership" tab. First download and Install the Silverthorn Weaponry from nexus. Then install the patch, It will add extra 2 twinblades to the set. As for the charge attack, I guess you mean power attack? It depend on what combat mod you're using. For Skysa and ABR i use One Click Power Attack. and for MCO i used the modified one from MCO page.

Tommy

ah okay thx and u can also get the spear and the scythe in it?

Tommy

hmm i installed the patch but cant find the twinblade

小霸王

I was wondering which version of mco are you currently using? All the weapons i tried are way too fast and they kinda skip a frame during certain animations or some sort. I also tried on a fresh save with the minimal requirements to get adxp running, same result. Any help would be appreciated!

小霸王

Hey, thanks for the reply and I really do appreciate all your work. Unfortunately, i also have the latest version from skyrimguild discord. Same issue persists, i guess its an mco thing. Skysa on the other hand however does not have this issue. Well..

eskyrim

That super weird and shouldn't happen. You have the latest AMR version and all this jazz?

小霸王

I do have the latest and greatest version required to setup. To be specific, it is more noticeable on the one handed weapons such as rapier and sword. Like as if I'm trying to force left clicking a weapon. The first animation doesn't play fully before proceeding to the next frame and so on.

eskyrim

MCO still have some bugs but that also might be from something else. Can you record a a short clip and post it?

小霸王

Hey, I just redownloaded your MCO installer, no more animation skip and such, albeit one handed weapons are a tad fast somewhat. I guess it is what it is. Once again thanks for everything! Still looking forward to your upcoming projects.

The Old King

At some point are you going to update your Kingsglaive moveset for mco? I tried the MCO converter but that thing never works well for me

eskyrim

I ran into some bug that i haven't been able to fix yet. I will probably give it another go soon.

Adrien MASSENOT

Hello and thank you for your amazing work ! But, i have an issue with the stance option : The folders are divided and not grouped by posture and they each have a condition file. how should I do to assign the right animations to the right folder? Thanks

eskyrim

There should be a text file with the weapons name inside. You could also check the fomod archive to find them.