Time for... pt.1 (Patreon)
Published:
2018-02-05 13:14:24
Edited:
2018-02-05 13:19:09
Imported:
2021-06
Content
Hello, dear you!
Thank you for being here and supporting us!
We love to gather feedbacks! It wasn't long ago when we started receiving really interesting feedbacks on fights in the game, bosses, adventure, so we set down and created a huge brainstorm. We took some decisions that night. On the day after, we sobered up and we saw that we actually decided on something huge, hard to create and implement, but you know us... We went for it.
And now, here we are.
The changes are ready to be implemented in the game. We tested them. We broke them. We fixed them, it was a long story... What's important is that we actually managed to develop this new system of big changes that all aim to create the best experience for you.
A big patch note with detailed changes will be available soon, but here's what we can say now:
Thank you for being here and supporting us!
We love to gather feedbacks! It wasn't long ago when we started receiving really interesting feedbacks on fights in the game, bosses, adventure, so we set down and created a huge brainstorm. We took some decisions that night. On the day after, we sobered up and we saw that we actually decided on something huge, hard to create and implement, but you know us... We went for it.
And now, here we are.
The changes are ready to be implemented in the game. We tested them. We broke them. We fixed them, it was a long story... What's important is that we actually managed to develop this new system of big changes that all aim to create the best experience for you.
A big patch note with detailed changes will be available soon, but here's what we can say now:
General
- The reload timer for the combativity will change from 10 minutes for each point to 30 minutes for each point
PVP :
- The reward of the PVP will be scalled based on the opponent you took. The highest the difference of level is, greater the reward will be. This system is created to be sure that the arena stays as an interesting option through the whole game, not just in the beginning
Bosses :
- The cost of combativity against bosses is lowered from 2 to 1
- The bosses of each world will now level up when a certain amount of battles are done against them
- When levelling up, his stats will increase as his reward
- Dark Lord will level up every 10 wins against him, until he reaches level 30
- Ninja Spy will level up every 9 wins against him, until he reaches level 50
- Gruntt will level up every 8 wins against him, until he reaches level 70
- Edwarda level up every 7 wins against him, until he reaches level 100
- Donatien will level up every 6 wins against him, until he reaches level 130
- Silvanus will level up every 5 wins against him, until he reaches level 170
- Bremen will level up every 5 wins against him, until he reaches level 210
- Finalmecia will level up every 5 wins against him, until he reaches level 260
- If you lose 5 times in a row against a boss, his level will go down accordingly
- The currentl level of the boss will be displayed in the world overview
- The counter regarding the drop of girls will move from an overall system to a counter for each boss. The previous system had unsatisfactory result. After the update, each boss will count the number of successful fight without a girl as a reward and increase slightly the chance for the next battle
- As a consequence of the previous point : all the combats done within the previous system will be divided between all the bosses of the game. This is a technical situation created by the fact that our previous system was just taking into account the combats won, not the troll against they were won. So, all players will see his combat done in the previous system equally divided between all the trolls and this will increase his chance to obtain girls accordingly
NOTE: This is a pre info just for you!!! Because we got the change to do all this, thanks to the huge support we get from here.
End of pt.1