April 2021 Update (Patreon)
Content
OK, we got through that animation challenge relatively unscathed.
It felt pretty similar to the first one I did, maybe a bit less hectic. I honestly don't get that stressed out by this kind of stuff. It's sort of zen really. I don't have to learn some new software or negotiate with someone or get out of my comfort zone, I just have to do the stuff that I already know how to do but really fast. Now I understand the appeal of speedrunning.
Next time I might do more polling and audience interaction like I did on day 5. I'd have to get creative about it though, otherwise it might become a stale 'majority rules' situation.
In other news Gorgon is now casted and production is basically underway. I've done a lot more planning this time around so I'm hoping that makes the process go faster. There are still a few technical things I'm worried about but I'm just going to have to face those fears head-on.
I'll be releasing all of the ported models I've recently worked on soon. Some of them are much better than the old ported models I've used, but overall they're of varying quality. Looking back the topology on those models is... just terrible. Live and learn I guess. I don't want to spend much time fixing them up because I have other things I'd rather be doing.
Otherwise everyone can expect the usual. WIPs and Pin-ups.
Thanks for the support!