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EDIT: FIXED!  I FIXED IT!  OFFER'S OFF THE TABLE, FOLKS!

Okay whoever solves this problem for me gets a free image commission or something.

As you can see above I've been trying to port Red Menace's new Wonder Woman model from SFM to Blender and I've run into a problem.  The model imports with its thighs splayed out and they can't be fixed by bone or vertex manipulation.  I've ported a lot of SFM models and this problem has never really come up before.

If you have any idea what the issue might be, feel free to let me know.  Basically I'm just decompiling the nude Wonder Woman MDL from Red Menace's release, then using Blender Source Tools to import it to blender (v2.79).  The clothes import just fine for some reason.  I've tried decompiling in different ways and trying individual SMDs as well as the whole QC but nothing has worked so far.  I should also mention that the model works fine in SFM, so I'm not sure it has anything to do with the MDL being corrupted.

If you want to poke around the project file, send me a message and I can throw it your way.

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Comments

QuarterGamer

The person who fixed this is legit.

Zestros

inb4 spider man joke

RemnantRyku

Aaaahh! ...I'm sorry, you scared me.

BeeseChurger

Glad you got it fixed, would love to see some Injustice stuff from you

Dave Ort

I was going to suggest maybe inverse kinematics.

hentailover76

I am curious as to how you fixed it.

nyl2

It was just a dumb mistake. The model came in with its legs up and had a shapekey to lower them. It threw me off because it wasn't that way in SFM. I'm guessing it was for sculpting purposes.