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Okay so it's May now, let's see what we can get done.

Things to do:

- Finalize Maev and make a whole showcase on her (should be soon)

- Hair R&D post (also soon)

- Stop porting things

- Animate

- Stay away from fluid sim for a while (scary)

- Show off new stuff from project with Rikolo (we've probably got like 15-20 minutes of raw footage at this point)

- Finish up other OCs

- Figure out how to subdivide without fucking up armature and subdiv modifiers (essential for titty fucking)

- Clothing tech, wrinkle maps, advanced face rigs

Some of these are a bit lower priority than others, but it gets across what's on my mind.

I'm sort of excited to show off Maev.  At first when I moved to Blender I was worried I would fall into the tech rabbit hole and never recover, but I'm starting to get the point where I'm comfortable with leaning back into animations for a while.

I might do OC animations more frequently going forward, since I don't have many new models for Blender and I don't want to rehash a bunch of old stuff too soon if everyone's tired of seeing it (like Warcraft).  That Maev and Cait animation was received pretty well so I'm curious to see how others like that do.

Aside from all that, thank you guys so much for following along!

Comments

CGMan

Is the Rikolo collaboration "Generous Donation" ?

Wil G

More Maev sounds great, really like her.

QuarterGamer

Honestly, wherever you go I'm more than happy to follow you right now, you've been doing some good work and are no doubt going to continue doing so for a good while. I look forward to seeing this Collab' you're doing, based on that clip we saw a while ago it looks like it could be quite fun.

Anonymous

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