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I started getting into outfit design in addition to all of the other stuff I've been doing out of sheer interest.  There isn't a lot of technical stuff involved, just a bunch of disciplines I already know, so I'm not sure I'll ever make an R&D post about it.

Above you can see I put together a sort of concept outfit to test out a few things, I also tried a different hair style.  Believe it or not the biggest technical hurdle was subdividing the breast area so that I could compress them with the strap.  I got past the initial jagged subdivision problem that I mentioned in my other post, but now whenever I post the model it rears its ugly head again.  I can't find any documentation on it and right now it looks like the only way to fix it is with driven shape keys, not sure how many.  I also don't know how they'd react to physics at all.

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Rikolo

Gender swapped Haley Joel Osment 🤔

QuarterGamer

I can't imagine the boob squish being easy to achieve if the model isn't high enough poly count wise, seeing how you can get physics to work with it too, we'll see how you manage anyway, but I have faith that you can do it.