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Azure – The DragonKin Monster Girl. 

The Blue Dragons (Azure) is a Proud race of Monsters that rule the Skye’s, their behavior and emotions are strongly governed by their instincts and they can’t go against them. They are the “rulers of the Sky” and they look down on humans as worthless beings. As a proud race of Dragons, the Blue DragonKin seek treasure in the unknown, this sometimes make them clash with Dragon Slayers of the Human race. Whereby in a fit of rage, they can transform to their original beast form and wreak havoc in the lands.

After in which, to quill their rage. they will find a man who strikes their fancy, as they can’t go against their urge as true monsters, they will take him back to their lair, give in to the urge and have sex. The men taken away by them are treated as their most valuable “treasure” and are not allowed to leave their sight. 

Can you take on a DragonKin? 

Links:
-Azure - Link in Discord
-Hair by Prestigitis -
20200210   -Link Copied from Free-Hairstyles on Official Discord.
-Script by NoStage3 - UnityAssetVamifier
-Clothing by Oeshii -  Eye/Iris Reflection   -Link Copied from Free-Clothing on Official Discord.

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Notes:
-Inside you'll find Azure's Look (Scene + Custome Unity Asset for Tail [With Collision] + 2 Wings [Transparent Dark and Transparent Glow] + Horn)
-Troubleshooting - You need 1.9 Beta Opt In to access the AddonPackage.
-Troubleshooting - If your look does not look like mine in the screenshot, it is because your graphic settings is set on low. Image
-Tail Troubleshooting - Attach the CUA onto the "Abdomen2" not the " Abdomen2Control" Then Link it.  Image
-Wing Troubleshooting - Attach the CUA onto the "Chest" not the " ChestControl" Then Link it.  Image
-Horn  Troubleshooting - Attach the CUA onto the "Abdomen2" not the " Abdomen2Control" Then Link it.  Image
-CUA Physics Troubleshooting - To keep the CUA locked and attached without wobbling at the root from your figure, you have to go to Physics Object under CUA then Make (Drag + Angular Drag) to 0, afterwords tick off Gravity and then Tick on Physics. Once done, go to Physics Control and on the top you'll find Hold Rotation/Position spring, make them both 1.000.000 by hitting the x10 button twice then dragging the slider all the way.  Image
-CUA Troubleshooting - Plugin - After selecting from the Asset Package (AzureTail / AzureWings / AzureHorns) Load NoStage3 plugin "UnityAssitVamifier" and use the following settings.  Image 
-VaM Crash when Loading Azure in a Scene: This is a simple and straight forward one, Azure is a big figure, her height is offsetted to roughly 0.200 on Y Axes of any normal figure. Just load her in a scene with collisions off or push the figure you want to load her on to +0.200 Y Axis.
-Wings are Trippy in VR: Noted and Fixed in new Var Version - Please Re-Download the package

All above are available as example in scene.

Files

Comments

Anonymous

<3<3<3

Anonymous

-Messire, a dragon attacked our village, help us. -A dragon ? I fight it all the time, i’ve enough, asked someone else. -But it’s a DragonGirl, messire !!!! -*remove the bottom of his armor* RHAAAAA, ATTACK, YOU WILL TASTE MY SPEAR !!!!!!!!!!!!!!!!!!!!!!!

Anonymous

For some reason the wings look like blurry or something as if my lenses are too far apart, but everything else looks fine? is it a certain graphics setting I'm missing?

TheOriginalBatatis

Are we talking about the whole wings texture? Or only specific parts? There are 2 style of wings I have added, one is called "AzureWingTransperent," the other called "AzureWingTransperentDarkGlow". Depending on the Scene/Lighting, one might look invisible or blurry. You can switch between them to avoid this from happening, as there is no one solution for both lightning etc.

Anonymous

Okay. I actually imported them into a new scene using Blazedust's CUAManager Script and probably didn't realize there were two styles to the asset. I'll mess around with it and let you know if I solve it

Anonymous

Only in VR i get the b;ur issue not in desktop mode, and this goes for both wings. It just looks blurry like my lenses are too far apart. Are there specific graphics settings I should try? And I've viewed it in your scene for her as well and get the same result as I would loading it into any other. Not sure what I'm doing wrong.

TheOriginalBatatis

Oh wow... lmao. Very trippy indeed. Do not worry, you did not do anything wrong, I screwed up something when I was adjusting the wings joints. Not sure what exactly. The good news though, the older wing (Less refined joints, the one used in concept) actually works just fine, I think when I loaded it and added the material maps, I screwed up something in the settings, and because I tested the concept works, I never bothered to check again. I'll load it up after work and see what needs some fixing. Thanks for the heads up though!

Anonymous

Both the horns and tail are still very broken visually. Models seem to be dramatically offset in the right eye of the headset. i.e. If I close my right eye, the models look normal; if I close my left, the models appear to float some distance away from their actual position. Seems like they have the same issue the wings had.

TheOriginalBatatis

The figure has offset problem like the wings? The wing problem had wrong shaders setting on import, the figure is not imported, it's fully created in VaM. The horns too use default unity shaders, meaning the Vamifier should fix them the moment it's applied. There is possibly a problem with your VR headset, just to be on the safe side, disable all the assets, if you have offset problem still on the figure without them. It's probably a problem you have in your settings somewhere. Unless you use PostMagic and turn on Anti Aliasing then use VR. This will brake your VR visuals.