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Hello Guys,

Want to share with you something I've been conceptualizing on my downtime, Chaia Island.

This concept is pretty simple, why not create a world and settings for each Monster Girl? Chaia Island would be a human settlement somewhere and the player would load in it. Then he could select where does he wants to go to activate a scene with one of the Unique Monster Girls. Meaning whenever a new one would be released, wee would be adding her into the roster of places the player could visit.

This will support scenes with uniqley places assets either fully of my own creations (Such as the terrain and trees/bushes you see in the pictures above. Or possibly free distributed assets that would also fit in the environment, think wow fantasy-isk. I'm also working on a day/night cycle fully with Moon/Sun rotation along with persistent shadows. I'll upload my triels later on the Day/Night cycle once I get my hands free from RL Obligations (Work) lol

Just a thought, what do you guys think?

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Comments

Anonymous

I think in a perfect world that would be awesome; more stuff = better. I am afraid though that it would come at the cost of reduced quality of your work overall, that you might be stretching yourself too thin. You still have a bunch of characters to release, which you constantly re-vamp as your skills increase and I assume you are going to keep creating more, not to mention the discussion about futa-fying some of them is a whole bunch of work as well added on top of that. You already pushed yourself too hard between this and RL and had to take a vacation, I don't want you to dig too deep and start too many projects and then you get overwhelmed by it all and the commitment you've made and then, worst case scenario, see this hobby of ours as just more work for you to do, and that takes the passion out of it. Like I said, my answer is actually yes this would be a cool idea, but I'm unconvinced of the logistics.

TheOriginalBatatis

You are right. The thing here to think about though is not spreading myself thin, but rather exploring new fronts. I could just stick to releasing Monster Girls every 2 weeks. That shouldn't change. Just that the idea of doing something over and over again, can take the joy out of something quite fast as it becomes a chore rather then something out of passion. The whole point of my Patreon is to have a safe space to commune with passionate people such as yourself to work together on creation, seeing the progress step by step into flourishion. It just became extremely difficult recently with the economy and Covid situation, had to dedicate more of my personal time on work etc.

Corvenius

I personally would wait for VAM 2.0 and see how it performs for such a Project , cuz many PC's tanking hard on the current Vam.

TheOriginalBatatis

Hummm you are right in logic sense but slightly off in reasoning, it's not necessary a bad thing or a good thing as let me elaborate in the following: Logically performance should go up because the new Unity version 2.0 is going to run on supports Multi threading (finally more cores to work with and no more 1 core bottleneck), hence more performance including better physics, also HDR 🤤 etc. Reasoning is slightly off due to most environments used currently in VaM are just un-optimized (None Game Assets) ported models thrown in Unity and then exported to VAM, the scene above runs quite well in my 10 year old machine without losing any FPS, because the assets used are game optimized, heck the whole terrain you see right there is a plane. All trees you see are low poly, textures and bumps is the real game changer in game design. In short, you are right in the sense that 2.0 would make us benefit greatly in term of performance, and slightly off in term of current limitations. Also, I want to play in unity more 😤😤😤 lol!

gp

this... this is why I got into computers