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Hi everyone,

Do you notice that you are getting bombarded by Archive entries?

On his voyage on the ship, John spent some time in the Archive and got educated. 

Since you are accompanying him on his journey, you are getting educated along with him.

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And remember, this is an Archive entry = translated and not native.

Best of wishes,

Traveling Dreamer

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Tr. FJW

 

Worlds Classification by Mana Levels and What That Means

This is the complete breakdown of the mana levels that exist between worlds and their classification by levels.

So, to all the new Travelers, stop asking me and read the damn Archive. That's why it’s there.

No mana – mana level 0. Can be worlds with the most primitive societies to the most advanced space opera societies. This is not an indication of development, only mana levels. In these worlds, there is no mana regeneration. You can't regenerate something that doesn't exist.

Very low mana – 1-2 mana. It is the same as above, except for the fact that it is possible to regenerate mana, but it is very, very slow and annoying.

Heading to integration – mana levels 3-8. Same as above, but note that in a world on the way to integration, natural disasters begin. At first, they are weak and localized, but as the level increases, they get worse.

Integrating – Mana level 9-10. Don't go near it. The increased chance to accumulate Ability Points and Classes is not worth the headache. The population is always in a bad situation. Everyone there is confused and scared and constantly wants your help. They all just nag and beg.

Unstable – "Mana Level: Unstable" appears on the Gate. This can be anything from 11 mana to 90+ on top of the headache of a world that just got integrated. Don't go near there, a never-ending bundle of trouble.

Low mana – mana level 11-29. Very peaceful and idyllic worlds, with a lot of unspoiled nature. A calm and relaxed life. Almost no monsters or mana beasts. There is almost no knowledge of magic or Magitech. As the number increases and approaches 29, the number and levels of monsters increase, but so does the general knowledge of magic and Magitech. The reason for the different classification on this specific number is that in mana 29, dungeons do not appear, and in mana 30, they do appear. Why? Only the cosmos knows.

Medium mana – mana level 30-49. A world with more magical classes and usually more Magitech, but not always. There are lazy worlds that don't try to develop it. Many more monsters in nature and at higher levels. At level 30 dungeons start appearing. Most of them are controlled by nobles, governments, or guilds, so just clear them and don't touch the core. The dungeon always has a powerful monster at the end that has a symbiotic relationship with the dungeon. The dungeon feeds it mana, and the monster protects it. If you are not sure of your ability, leave it. You don't have to kill the final monster to clear a dungeon. But if you find a wild dungeon and clear it, you should also take care of the last monster and always take the core. It is worth more than all the contents of your Storage. As the number approaches 49, the number of dungeons increases and you can find more wild dungeons. More profitable.

High mana – mana level 50-74. These are more dangerous worlds. Lots of high-level monsters in the wild, lots of high-level dungeons, many of them wild dungeons. Mana beasts are very advanced and dangerous. This is the stage where the worlds of cultivators begin to appear. Do not approach them, they are all crazy and just looking for a fight. At this stage, Mana Portals or Mana Instances or Mana Occurrences, and several other names that exist in the cosmos for the same phenomenon also appear. They occur when there is a lot of mana accumulated in a certain area, and there is a theory shared by most worlds at this mana level that it is a kind of valve. The mana gathers and creates this portal. You have to enter and clear it in a certain time frame, and if you don't do it, the monsters come out and attack the population. In this portal, there is always a final monster that, if killed, the portal collapses. But if you kill it before you kill the rest of the monsters, the monsters you didn't kill will come out of the portal when it collapses, and the authorities will get mad at you. If you don't have the energy to clear the whole mess and then the final monster, don't bother with it. Portals don't have a core worth taking, but you can harvest monsters more easily. In a dungeon, even if you store the monster in storage, by the time you exit, it is already half dissipated. In a portal, if you store it, you can later harvest it quietly outside and it will not dissipate. Why? Only the cosmos knows.

Very high mana – mana level starting from 75 and theoretically up to 100 and maybe more. I only encountered up to 92. The danger level on the gate is always "lethal". Listen to what is written. lethal. Not going there even if they pay me. I've heard all kinds of stories about dragons, trees with consciousness, wizards who can build a palace with the wave of a hand. I don't believe it, they are all liars. It sounds too far-fetched.

That's it, that's all.

Whoever next time asks me without checking the archive, will get beaten.

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