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Hi there you lovely folks! Sorry for the delay on the dev blog, truth be told we were so excited about chapter’s 3 release and so busy adding as much as we can for the public release that we… kinda… forgot… (Thank you for the reminder Stojan Jakotić!!!)

A-anyway! Without further delays, it’s time for this week’s dev blog! (that we totally did not forget)


Banshee has been hard at work like the busy little ghost bee that she is. She made a new background for the game in 3 days, she used a bunch of art shortcuts while working on it and considering Catherine’s House took her like 2 weeks, you can definitely see how worthwhile these shortcuts really were. Still, she wants to get back to it eventually and do some improvements to it because she is sure that she can do better.

Banshee has also worked on the last CG for this build, she couldn’t finish it in time for the Patreon release and so it came out with her seal of shame. But, she is almost done with it and it will most definitely be in the public release.


Vane worked on finishing to add all the scenes to the game. After that, he tested it, then tested it again, and when he got really tired of testing the game, he did it again! He also worked on proofreading to try and get the text out with as little problems and typos as possible, some will inevitably have made their way through but he did his best! (Feel free to bully him and send any typos/writing errors you might find our way though.)


Now! We’re hard at work on the public release, we want to get a few things done for it, namely the ability to choose which event you’re going to see first when there are multiples events at a single location, repeatable work events (with a focus on the whore events to give repeatable sex scenes), and the much-requested android version. It’s going to be quite a bit of work to get all of that done, but we’re sure we can handle it.


Finally, with another chapter finished, we always find some time to look back and reflect on our journey so far. We’re actually working on this game for over a year already. It can be hard at times, but we would be lying if we said that we don’t absolutely love to work on it. And, the only reason why we can continue to do this is because of the generous support from all of you. So, from the bottom of our hearts, we would like to thank every single one of you for your generous support. It really means the world to us and it is difficult to put into words how much we love you all. You guys are absolutely awesome, thank you so very much!

And that about wraps it up! Stay tuned for the public release this Friday! And as always, make sure to keep safe, hydrated, and healthy, because we will see you all next Monday (we promise not to forget it again!) for another dev blog. Until then,

Big love, the Necro Bunny team!

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Comments

Anonymous

Oh, the dev blog is here! 🥳 You’ve just made me much happier 😊 Chapter 3 is the best one yet, and it’s going to be absolutely perfect when it is released 🥰💖

Anonymous

wow, I just realized reading this that throughout the 3 releases I don't think I encountered a single bug - that's incredible

necrobunnystudios

Hahaha, well we do try our best to get them all fixed before the releases. But, I'm really happy to hear encountered no bugs at all. Also, thank you so very much for upgrading your pledge! <3 It really means a lot to us.