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Hello everyone!

So it's been long (too long) since my first report and I think now it's a proper time to make a second one and let you everyone know what's been happening lately.

It's been almost two weeks with a hardcore flu (with hardcore I mean that I couldn't left the bathroom for more than 10 minutes) that made my work to completely stop. This has destroyed my expectations for this month in terms of the re-introduction of the projects. This delayed everything... so after talking with Versus X we've decided that the re-introduction won't be as we imagined and talked about... A real shame but otherwise it'll take too long and you guys will lose your patience (as some already did).

So right now I'll focus on Vile Resident. This is the first one that will be re-introduced in the next few days. For this one you can expect some screenshots, the status report with everything that's done up until now, a brief explanation about the project itselft and its story but unfortunately no trailer and no playable teaser... I'm really mad with this because I really wanted to give everyone the chance to play it in this month but just so you can imagine how the delay affected it, I'll tell you that there's not a single enemy created yet...

More to come in the next few days on this.

Now I'll talk about what I've been doing since the last report (yeah I've not been sick all this time xP):

For RTP Ero-Adventures - Guess what I've been doing?··· Exactly that! Fixing other ppl' scripts' bugs. This time in the quest system. Honestly, how the hell do you make a system that has to be updated during the game but never save it with the savegame? That's far beyond stupid. Treating the updatable data like it was part of the database (for those in with rpg maker scripting; that data was treated like a $data_XXX variable instead of a $game_XXX variable). So yeah I have to rewritte all the methods related to saving the game to save all the data related to this script. And now it saves correctly and works as it should.

For Vile Resident - In this one I've been finishing the inventory and how everything updates acordingly to the commands you choose in there. For example if you discard the item you have equipped the game make an autosearch for a "good" item to have equipped (weapons-sprays-herbs) and auto equip it for you. Also fixed a bug where you could glitch and combine an item with itself to get double the quantity of that same item (something perfect for infinite ammo xD). Right now I'm going to start the shot function (the bullet, the sound, the muzzle fx, the impact hole, etc); a function that should of been done by now but that f*cking delay...

Well and that's all I've been doing. Hopefully I'll be able to increase the production now that I'm better and the next time I'll be able to talk about the other projects aswell.

With that said, see you soon everyone :)