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Hello everyone!

Back again with another report. This time is just a status update, since we’re still working on the same two big tasks I mentioned in the last report.

Good news is, the blocking for the new level is now finished and now it’s the time to transform that into a real level (basically changing BSP Brushes for real geometry meshes). For this level in particular, Mr. Versus asked me to make the blocking, because I should have a better idea for scaling everything since I’m constantly testing it and playing with Julia (but after doing a first version of the blocking, he had to come and tell me to remake it because it was too small, and indeed it was xD). So, you just make sure you don’t say anything bad about the new level when you play it, huh XD.

As for the enemies, I’m still trying to figure out where the problem is. I decided to, while inspecting the code, port the majority of the behavior from BT (behavior trees) to FSM (finite state machines). They’re pretty similar, but FSM should give me better control of what and when happens.

And that’s gonna be it for this status update.

See ya in the next report!

Much love <3 everyone!

-Meguido

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