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After a long 'dev hell' Omnia In Inum is back to work!

Meguido and I have decided to start from scratch with the project to delete all the shit we've done with the project during all this time XD

The first thing that we're going to decide (finally) is how the game will look (game aesthetics). This was one of the main problems that put the project in the 'dev hell'.

In order to achieve this we're going to follow these steps:

  • Finish Kintaro's 3D model (for newcomers: Kintaro is the main character). This step is already finished. You can see a preview on the screenshot.
  • Paint the model. <--- This is where we are right now.
  • Move to the game engine and experiment with textures and materials/shaders until we find the (non-photorealistic) look we want for OIU. (Oh! the game engine for OIU is Unreal Engine 5)

That's all for now, I'm going to put some colors on Kintaro!

Regards <3

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