BIOASSHARD DEV REPORT 12/23/2021 (Patreon)
Content
Hello everyone!
Time for a new Dev report. This one, even if short, is a good one.
There’s been lots of progress made since the last state report. I already implemented a lot of stuff related to the AI for the Boss. To be honest I almost implemented everything for the AI, except for the grappling and Sexttacks, which I need the animations for first.
And that’s where I am right now, working on the grappling animations for now. And you know by now, it’s something that it’s slow for me, especially for this Boss (you’ll understand when you see it xD).
But I’ve also been working on other stuff not directly tied to the AI but related to the Boss himself and his mechanics. Like his “special” damage system, different things to happen depending on the current health, etc. And also, some modifications to currently implemented mechanics that expand their behavior for better usage, like for example, the evasion system. Even though these modifications will only be available for the Boss battle for now and later on for all the enemies.
Unfortunately, we won’t be meeting our expectations for the release of this version in terms of timing. Those lost weeks being sick and being unable to find someone to model and animate the Boss, having to make everything myself, has slowed down things a lot. So again, this Christmas will be no holidays for us and it’s now two consecutive years like this
-_-U. Anyways, in case there’s no updates during the days left for this year, we want to wish you all Merry Christmas and a Happy New Year!
Please make sure to take care and stay safe <3
See ya in the next report.
-Meguido