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Hello everyone!


Time for another status update.


Yeah, I’m tired too of short reports with not much to say, but that’s all I can get out when focusing on repetitive tasks, that the only thing they do is to consume a lot of time lol.

Good news though: Finally finished with the crawling state for the enemies (yay!). And now I’m working on adapting more mechanics to work with the Boss.


At first, I thought this one wouldn’t need any re-work, but proved me wrong. I’m talking about the grappling and Sexttack “system”. There’s not much re-work in terms of code that I have to do for it though, it’s more like fixing some joint orientations on the animations themselves. This is indeed, an easy task, but, they’re a lot of animations and the repetitive work just kills me. It is like this:


Import the animation on the DCC → fix the joints (various operations) → bake the fix to the entire animation → export → import back to UE4 → copy back the AnimNotifies and the Anim Curves → Change the uses of the animation in code for the new one → Repeat xD.


So yeah, I think I mentioned this previously but if not, I didn’t expect it to require so many reworks just to add a Boss, but I’m glad we decided to add it now, because it’s helping me to get everything better done, connected and optimized.

And this will wrap this up for this status update.


Please make sure to take care and stay safe <3 

See ya in the next report.


-Meguido

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