BIOASSHARD DEV REPORT 3/26/2021 (Patreon)
Content
Hello everyone!
It’s been quite some time since I wrote something here xD.
Anyway, here’s my first not-so-long report but this time, due to the nature of the progress made, it won’t be “visual”, sorry about that.
Well, to the point. This time, instead of focusing on making some additions to Julia’s model like it has been the usual way to start working on a new version (yeah, there won’t be any upgrade for her this time xD), the first task was to upgrade the engine version to a newer one.
This brought with it some changes (and of course some editor crashes lol) like plugins not being updated to such version and deprecated code (I don’t know why they have to keep changing standards with every new version…). So, I had to make some changes to the code, to first, get rid of said plugins and then, had to fix the crashes.
These crashes are really weird ones, because there’s no reason for them to happen, and then when you find the solution, you realize that it should crash in every level, but it doesn’t happen. The crash reported that it was something related to “Direct Capsule Shadows” and it was happening on 3 levels only (the sewers but on mission 3 only, the mansion on the same mission and the abandoned factory -mission 4-) at the exact moment of starting to move the camera on the viewport (yeah, it’s that weird). Well, long story short, I had to turn off and on an option on the enemies and voilà, it stopped crashing… but yeah, the enemies are the same on all the missions/levels so why the crash only on those? A Mystery lol.
Anyway, that’s been solved and I made some test compiling to make sure there’s no problem with that as well, and everything seems to be fine so far, so now it’s time to get into the rework of the enemy, starting with fixing the clothes clipping.
And that’s this report.
Please make sure to take care and stay safe <3
See ya in the next report
-Meguido