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Hello everyone!

This is just a status update on the revision for this new release, to try and fix the reported bugs.

Right now, such revision is almost done. I’m on the testing process of the fixed ones and giving one more chance to others that have been reported but I was unable to reproduce on my end.

Reported bugs I wasn’t able to reproduce so far:

· The camera is now closer during Sexttacks. The camera is always at the same position for me, which is the expected behavior since the code remains the same as in previous versions, the only thing that changed is that now the camera doesn’t collide with the environment preventing it from clipping into the body when moving near an obstacle.

· Julia gets soft-locked randomly when examining a door. All the doors are duplicates of the same one, so they all execute the same code, always. So, this seems to be related to another thing. This has never happened to me on my testings. But I still made some changes to simplify the way the interaction happens and see if this stop happening. So far there has not been a clear way reported to reproduce it, except for “clicking fast the ‘F’ key when examining”. I tested that and you can see it in the video below. No uncommon result.

VIDEO 

So, I’ll get back to my testings and hopefully can have this revision ready in the next few days.

Please make sure to take care and stay safe <3

-Meguido

Comments

Anonymous

As for the fat man, I would like to be able to get out of the fat man from Sexttacks, it would be more interesting. At the moment, the fat man is not interesting, since you just kill him and move on, it is not interesting to play with him in Sexttacks, this leads to the end of the game. These are of course my wishes.

Anonymous

I feel like the camera during Sexattacks is too close whatsoever. Considering the great quality and effort put into the Sexattack animations, it's a shame that it cannot be viewed from all angles without it clipping through the monitor, especially the standing sexattacks. I wouldn't mind at all if we'd be able to zoom out a bit further to fully embrace it, or at least make it optional.

Anonymous

You should have an animation when the zombie grabs her he starts tearing off the clothes. Also way too close with the camera.. Yikes.. More enemies? Please.. Like, with a cherry on top? Allow us to customize her more! There shall be a bad end when infected and not treated sooner or later. Pots, boxes, they are in the game and breakable, PUT ITEMS IN THEM! Also when zombies grab you, that little time window where you could escape, or shove them off, that should be slightly expanded, and you should be able to fight your way out. Make the player take damage (slow health drain) if they get raped, please! Thank you, it only makes sense. More, zombies, this is a Resident evil parody, there needs to be a party.

Anonymous

Couple things: 1. After inputting fantasy card codes that modify gameplay (ammo, drops, etc.) instead of having to put the code in every time you hit quit game or reboot the game it should just be a menu option that you can turn on and off. 2. Camera being too close seems to be an already common complaint. I'd say either set the default distance back a little bit more or let the zoom distance go out further. Not sure it's a bug as much as it is just the way it's programmed. Whenever the big guy gets you you can't see the full animation without zooming out and even then you have to mess with the camera a little bit. 3. As far as the door bug I've only seen it once and it happened when I mashed out of the door unlocking textbox before the box could appear on screen. For some reason that makes it so the next text box wont load. It's not a common bug and if you wait just long enough to let the text appear it doesn't happen. 4. A better distinction between the two zombie types might help people who are having trouble finding some of the new animations as well. Overall though love the progress! Looking forward to more updates! Keep it up!

versusxstudio

Thank you for the feedback. BTW you can zoom in/out with mouse wheel during h attacks.

Anonymous

Now I may be asking for too much.. Let's view this as a, healthy advance... Allow the zombies to grab and bite. Now hear me out, how can this be a Resident Evil Parody, without any of the zombie grab&amp;bite anims we see in RE3, RE2 RE1 Etc? Thank you for reading.