Development Report 2/13/2020 (Patreon)
Content
Hello everyone!
Time for a new dev report.
So, first thing first, thanks to Mr.Versus the General FAQ and the Bioasshard FAQ has been updated. This means, no more (outdated) text next to the links. Please make sure you pay a read to them to be updated on any kind of questions you may have (in case you have any other question not present there, dont hesitate to ask so we can add them there).
Now on to the Bioasshard development: As you may have guessed were already working on the next release. After making the big optimization steps and bugfixes that led to the first two releases of this new year (yay, now even AMD users can play it) were now focused on adding new mechanics to get closer and closer to the finalization of the Arena.
But it wasnt just adding new stuff on what weve been working on but also fixing a lot more of the bugs thats been reported so far, including, but not limited to, fixing the reset on hair color that happens when changing level, map items deleting after getting just part of them (like getting just some bullets out of the full x25 pack, when the inventory is full), collision problems causing Julia to get stuck in the trees near the Mansion or even the one that makes Julia to lose her inventory when retrying in the Sewers area in the Mission 1.
As for new stuff, along with some other tweaks and small surprises, a new cool and useful gameplay mechanic has been added. I could talk about that making you read lines about that but I think its better to just see it in motion:
Yeah, theres now a dodge movement. It will be easier now, to avoid enemy attacks including the hardest one: the big guys run-and-slap. Keep in mind though, that you wont be able to dodge every attack specially the ones that are made of from a greater distance. To put it simply, the close the attack starts the higher the chances you can dodge it.
And thats all for now. Since now this is focused on Bioasshard and Punished Mai, and since theres nothing to talk about Punished Mai yet, this makes the dev reports shorter. Hope you keep liking them though ?
With all this said, see ya in the next report.
- General FAQ - Bioasshard FAQ - Project List - Fantasy Card System - Twitter -
-Meguido