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UPDATED!: Added the changelog for the new Bioasshard version.

Hi people!

The new Bioasshard version is ready! So here are some dates for you to mark on your calendars:


12-11-2019 - Tomorrow we'll have a public post explaining what is the Fantasy Card System and how it works. 

So, stay tune!


Next target >> Release next version (Ver. 0.2.103) 

Here are your release dates for Bioasshard Arena V0.2.103:

FOX Patrons:  12-13-2019 

HOUND Patrons:  12-17-2019 

EAGLE Patrons: 12-21-2019

PIGEON Patrons: 12-25-2019

PUBLIC Release: 12-30-2019

NOTE: Those dates may vary a bit due to different reasons (including diferent time zones).


Changelog

 +New+ 103 total new addings including new systems, mechanics, bug-fixing, etc

 +New+ A new FX system that reflects damage, dirt and cum on Julia 

 +New+ Enemy cums now stain the floor, etc

 +New+ You can now change the hair color in the Character Customization Screen

 +New+ A very early implementarion of the Intermission Screen

 +New+ model+rig+materials+textures+animations for the Cerberus

 +New+ Fantasy Card System added

 +New+ An early implementation of weather effects

 +New+ Shootable items (similar to sellable items in RE5)

 +New+ A new UI to help you know your current objective. You can toggle it on or off

 +New+ A Mission Selector Screen (WIP)

 +Change+ The Infection system is now complete including the blue herb mesh totally finished now 

 +Change+ Julia's shader has been remade to addapt it to new mechanics and simplifying it as much as possible 

 +Change+ The colors for the Secret Outfit 1 has been tweaked

 +Change+ The enemies' AI has been tweaked

 +Change+ Tweaked the physics for the enemies's gens a bit

 +Change+ Some tweaks to Julia's physics as well

 +Change+ Tweaked the enemies's movement (except for the Cerberus) to try and make them rotate instead of popping out in a direction (very WIP)

 +Change+ Tweaked the Cerberus' AI making him to walk more instead of only running among a lot of other things

 +Change+ Added a new "type of door" to the door system

 +Change+ Added a new "type of puzzle" to the puzzle system

 +Change+ Added new conditions to drop items to the enemies (like killing a certain number of enemies)

 +Change+ Improved the teleport between levels system so we can set exactly where Julia must appear

 +Change+ Improved the navigation meshes in the Sewers (this is for Enemies's AI)

 +Change+ Tweaked Post-Process Effects and fog effect in the Sewers a bit

 +Change+ Unlocking unlockables now display a visual notification instead of just a sound

 +Change+ Adapted the Result Screen to the new required behaviours

 +Change+ Updated the VXS logo

 +Change+ Updated the VXS avatar in the Main Menu/Tittle Screen

 +Change+ Some graphics were updated

 +Fix+ Cerberus (I don't think we have to add anything here, right? lol)

 +Fix+ Exiting the Sewers would cause the outfit to reset for Pigeon Patrons and Free users

 +Fix+ Enemy damaged parts like arms and legs now recover in an smoother way

 +Fix+ Enemies take around two seconds to start acting after they see/hear Julia

 +Fix+ Julia in the Main Menu/Title Screen was stuck playing only one animation and not moving her head nor even blinking

 +Fix+ Enemies showing strange animation framerates in the Exterior Area

 +Fix+ Enemies stop chasing you when you turn your camera out of them

 +Fix+ Some clippings during Infected Cerberus attack animations

 +Fix+ An error when trying to rebuild the lighting caused by referenced BSP Brushes

 +Fix+ Found and fixed some memory leaks that were happening every frame like some checks for inexistent actors or trying divisions by 0 value

 +Fix+ After exiting the Mansion, Julia would clip through the floor on fall to the infinity

 +Fix+ The same for some enemies

 +Fix+ The rain effect would appear even under roof

... and a lot more.

The end of this post is here. 

Finally, we have release dates for one of the projects!

We'll continue working on The Case of T + and the informative post about Omnia In Unum (aka the re-introduction of OIU).

Because the amount of work, all the RL/christmas stuff and the releases it's possible that no more dev reports are published this month. But don't worry it means nothing bad, more like the contrary it's because we're working at full speed ^^ We really want to fulfill our 3 targets before the end of the year even if it's practically impossible.

- General FAQ - Bioasshard FAQ (outdated) - Project List (outdated) - 

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Regards <3

Comments

Netharius

is the new update adding anything, or is it just fixing/changing stuff

versusxstudio

You can check it out now by yourself ^^ (yeah we forgot to add the changelog, but now it's updated)

Baegger

very nice my friends ;) looking forward to it. Christmas is coming early this year

Badguy292

I'm super excited for this!

Netharius

does this mean the enemy ai will be less of a pain in the ass lol

Anonymous

Just a small question, do you plan to add full body camera view, like in some area in resident evil 5 (ex: crocodiles river level). Because you have such a good character model but I have a little difficulty viewing her full body :)

versusxstudio

Hahaha, yeah they are. They are now prone to miss attacks, but still won't let you relax much, specially if you stay in the same spot for too long xD. As for the change log, the one with the release is very similar to this one but adding in a parenthesis the tasks that added lots of addings (being them fixes, changes or new stuff). I (Meguido, which is the one writting this xD) decided not to bloat the txt file that much adding the not that important stuff to the log. Some of this stuff being changes made internally to alleviate the hardest parts of work. Also some reorganization of file structures and/or nomenclatures. I think that the most important additions are in there (Also I though no one would read the change-log and so I added a line like this: "+New: A new way to structure these notes that nobody reads lol". My bad, I guess I'll have to get back to the old way and write down all the changelog for the next release if there's enough interest)

versusxstudio

Haha, I'm glad you like the model :). I wouldn't say no to that kind of camera. When the time comes we'll probably add some moments like that. The Arena, doesn't feature a moment like those for now tho.

Netharius

always interesting to know what changed, i read the change log of most games i play lol

Anonymous

Infection system ?

Anonymous

Can you add some tentacle monsters in the future XD. Btw, when can we save games? And will there be a sex scene gallery?

versusxstudio

Meguido here! About tentacles... well unless we succeed to the point we can afford an animator or a miracle happens and I learn how to animate properly (become an animator basically lol), that's gonna be hard, since it's something I hate too much to mess with (as an example, just have to see the tentacles scene in Punished Mai) lol. About the save game, we already talked in a detailed way in a past report. But basically we have to implement some important stuff prior to that, mainly because those important stuff must be in place before adding the save system. The gallery is also something that was talked about in the same post if I recall. Short answer is: that's something for the real game, not for the Arena.

Raiden 83

Are you later going to implement threesomes/gangbang? Personally would love to se more dog´s actions :)

versusxstudio

Well, yeah, that's something we'd like to end up adding of course. But still applies the answer Meguido gave above your comment to Jingxuan Tang about (complex) animations. Hopefully we'll reach that point he mentions. ^^

Anonymous

hello, I have a big problem, I play a lot time, but system always broken, I use option to change anything I have, not working~ , is my window system wrong or something?

versusxstudio

Hello there surpertom, sorry for delay! I guess you mean you're getting the Fatal Error? If that so, please try the new released version 0.2.105 and let us know if this one works for you.