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Hi Patrons!

Here is a new dev report.


Already Released

This is a small reminder of the releases done up until now during this month:

Raikage X Hinata CG set is already available for Fox Patrons (GOLD edition), and for the rest of the Patrons (Regular edition)

Welcome to 7th Heaven Mini CG set is available for Fox (GOLD edition), and for Hound and Eagle Patrons.

Note: Welcome to 7th Heaven Mini CG will be released for Pigeon patrons Tomorrow.


Bioasshard Dev Report

Here are some of the progress we’ve done during this time…

Stuff Done

I had to rework some of the assets for the cloth damage system because they had some parts the didn’t work but that is now fixed.

Also, I have created texture masks for some graphic improvements during the sexattacks.

Meguido

Meguido is here once again:

Hello everyone!
“PRRRRRRRRRRRRRRRRR… PUM! PUM! PUM! PUM!... BRRRRRRRRRRRRRRRRRRRRRRRRRRR… (repeat)” – This is how I could resume the last few weeks from 8 am to around 7pm. ~_~
But anyway, I’ve still managed to make some good progress, so let’s get started:
From the last ScreenshotSaturday (see below) there’s the promise fulfilled with some bits of naughty Julia. I didn’t show more basically because I don’t want to spoil you the fun and also because didn’t know where to put that in video (uploading directly on twitter with its potato quality… meh, better not xD)

So, the “last strong part of programming” is almost finished with the Infected Male totally done, I, now, have to focus on our dear quadruped friend which is fairly different compared to the Infected you’ve seen so it requires special code just for him.
I also “generalized” all the scripting calls to the Infected to allow me to add more enemy types totally new without having to rely on the specific code for him. This basically means, more enemies with different behaviors and different movements instead of just the same enemy all over the place with just different colors.
I’ve also been working on the sexttack’s effects, visual and parameters. I hope you like the new style when you see it.
And had to work on a lot of fixes for errors arose with the new sexttack/grapple system like the weapon reticle being visible if you were shooting in the exact time where you get grappled, or the controls for fighting the grappling not working if you were aiming in the moment of happening. And a lot more xD. Hopefully they’re all solved now and there won’t be problems with it for you.

So that’s all for now. Things are getting better now. Until the next report.
See ya!


Omnia In Unum – The F Mission

I’ve been working on this comic during the lasts days and made some progress on it:

-The storyboard has been finished completely. The comic will have a total of 37 pages.

-Started the posing phase: 8 of 37 pages are ready.

I hope to start with renders on this weekend.

Unfortunately, not all the already-rendered panels will be usable for the final version (they have some problems with shadows) and I will have to re-render those.


See ya in the next post!

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Regards <3

Comments

Hyp3

Alright, seems good. Jill kind of looks zombified in the 2nd picture, new game mechanic?

Anonymous

When is the new build going to be released?

versusxstudio

Basically when it's done and tested (a bit at least xD). When we have release date, it will be posted.