Development Report 7/23/2018 (Patreon)
Content
Please remember that the 'interesting/important poll' is still active.
(Please, vote if you didn't yet. Choose the answers at the bottom of the post. You can choose one option so think about it well.)
We've made some progress on the projects during this week:
Bioasshard
Let's begin with Meguido:
Hey everyone! Since the last report I've been working on some other characters along with Jill. In Jill, I'm focused right now with the rig... How hard is to make a good rig ffs! xD. There's no comparison between the one in Jill 1.0 and the one I'm trying to make.
That's basically why I couldn't show you all the final look of the new Jill: I don't want to lose some precious time (I can better spend working in the rig and the other characters) importing the new Jill to UE4 as a static mesh to put the materials on her just to take a screenshot (just as I did already to show her body and hair).
So yeah, I'll wait 'till the rig is done to export it as it should to bring her to UE4 as definitive as possible and then I'll show you everyone :). Thanks for your patience!
As for myself; I've been working on the new level for the next release.
I have finished the design and the landscape sculpting in UE, take a look at the top view:
This is just a portion of the level... (and not, this isn't the moon XD it's the grey checkered default material)
Tomorrow I'll begin with the materials for this level after finishing the work with a couple of textures.
Midnight Assault (in collaboration with Kouen Works)
Continuing with the renders...
20 of 26 pages are now rendered.
Hopefully this week we'll finish the rendering phase.
Here is a new panel preview:
Hope you like it.
And that's all for now.
Don't forget to vote on your corresponding poll!!!
Regards <3