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Hello everyone!

Meguido here with the public version of the dev report. As promised, here's the new Jill we're working on. Still lot of stuff to do on her.

The hair is smoother now and it's using Epic's standards for hair used in games like Paragon (not the best example being a cancelled game lol).


Breasts are more rounded and smoother too now. There's shouldn't be any noticeable edges now.


Rounded and smother ass too. Also using some AO baked map to contrast the colors better.


Here you can see the overall look of the skin. This time I decided to make a custom shader for it instead of using Epic's standards. So no "preintegrated skin" material config. And honestly I found it looks better this way than the previously Jill's skin.

And that's all for now. Baking maps takes around 6~8 hours to complete in my PC and that's why it's taking so long to get this new Jill done. Soon I'll show you how she looks with clothing.

Note that the uncensored post contains not only images without censure
but some extra info too because it's related to the censored parts. And due to the rules we can't show those images publicly. Sorry about that :/.

Regards <3

Comments

Sergey

What source do you use for baking such a map? Looks really cool

versusxstudio

Thanks! Basically it's a matter of 3 important parts: 1-Baking maps from a higher resolution mesh. 2-Texture painting. 3-Using procedural noise for the material.