Bioasshard Development Report 5/28/18 (Patreon)
Content
Hi everyone, Versus X here!
Let's go with a new report:
Assets
I've been working on some assets for the game during this week, mainly consumable items like herbs... (I could finish none... meh, but hope to finish a couple of them this week.)
Take a look at the green herb on blender:
You can heal the shit out of yourself with this huge herb XD
Graphics
Meguido suggested me to change the icon style for the items, he wants something schematic. I want to make some experiments this week to see what I can get.
Planification
Yesterday, Meguido and I were planning the order to add the remaining features of the game... This also give us an aproximate idea of how many versions of the Arena will have to exist.
I'm not going to spoil the number... yet ^^
Jill V 2.0
Meguido continues his hard battle with the new Jill. This is what he has to say:
Ok, so right now I'd say the hair is done in terms of modeling, uv-unwrapping, baking, texturing and its shader is applied. What's left for it is to be added to the head and a proper rig for it.
Jill's model is -polygonally speaking- smoothed out and has been uv-unwrapped so it's ready for some texture crafting. When that part is done and its shader is made then the important part will come: the rig.
And that's all.
Regards <3