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The Shielded City of V'run [44 x 50]

V'run  used to be one of the seven major cities of its Kingdom, before the   darkness came. Now, most of the cities have been destroyed or occupied   and much of its people enslaved or embroiled in losing battles. Faced   with destruction at the hands of the encroaching horde, the Kingdom   pooled its resources and fortified what used to be the Noble District of  V'run, protecting it with a magical shield that proved enough to stave   the grasp of the darkness.

While  the shield protects against the evil magics and sorcery that accompanied   the horde, it does not always protect from more mundane threats, and  so  the city suffers frequent attack while serving as a bastion of hope  for  the people of the Kingdom.

Unfortunately,   the Arc Lords, high mages that served the Kingdom, have taken to the   castle and live an isolated existence, focusing primarily on maintaining   the integrity of the shield, training new initiates and researching   ways to defeat the supernatural threat. That leaves little time for the   rest of the city, which has fallen under the sway of three rival   mercenary outfits that have taken over former homes of the nobility.

Most   refugees that find their way to the shielded city are given a choice  to  serve one of those companies, or to join the rest of the men and  women  as soldiers in the periphery of the walls, known to most as the  "Round".  That group of men and women are largely comprised of lost and  displaced  citizens, trying to piece their lives back together while  defending the  city from the horde and its many beasts, especially  wolves and dire  wolves, that plague it daily.

How do players fit in?

v'run   could be a great starting location for a group of players that has   found its way there to assist with the Kingdom's mission to push back   the darkness and seek a way to reclaim their lands. They could also make   their way there as part of a quest or mission, to locate a particular   item, talk with a specific person or see the threat diminished.

Potential Adventure Hooks

|   The party has been hired by one of the local mercenary guilds to help   them secure a formidable tower to the west and claim it for the city,   establishing a defensive point beyond the shield.

|   The party can collect coin by heading out into the woods and thinning   the number of wolves, dire wolves or other creatures crawling in the   darkness.

| The party can attempt   to seek audience with the Arc Lords for some knowledge they seek, in   return for carrying out an important task they require to be done   outside the walls.

I will eventually be adding an upper level and lower level to this map, which I will release for free at a later time to supplement this map, but I wanted to get  this out into the hands of people that wanted to use it immediately.

Tier Rewards will be coming shortly!

Jeff @ Morvold

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Comments

Dread Maps

i see stairs, is there ever going to be more levels to this beautiful map?

morvoldpress

I just finished the 2nd Level of this map, and am working on the Lower Level as I type, so YES!

Anonymous

Please do release the 2nd level and if it's not too much to ask, consider making a variation for when the city has finally been rebuilt after driving the evil forces away. I so want to start a campaign with this setting!

morvoldpress

Hey! The 2nd Level and Lower Level have been released! If you go back to your Tier Rewards link and click on the URL, it should have the additional levels! I will also definitely think about a variation of a rebuilt city -- but you mean just the area around it looking like restored city?