Back from BLFC, next R2CK update plans, and collab with Draite (Patreon)
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Hey folks!
I just got back from BLFC, and I'm working on catching up on messages!
Many of you guys are aware of my "premature optimization is evil" mantra, but because of the nature of early access, and especially with the amount of bug reports coming in from the previous build, I'm realizing that it's probably about time for me to do an optimization/bugfixing update. The last two or three builds have been very hit or miss, and I'd like to get things working more reliably for the next update, so expect some performance optimization. This also coincides with the release of a new Unity beta build that should offer some pretty significant performance boosts once I retool some things (especially IK/physics).
In other news, I've been working on a small collaborative project with Draite, the guy behind Sexy Mad Science and Picaroon. We can't show much, yet, because it's currently using a fuckton of copyrighted placeholder art, but it's a multiplayer brothel management game somewhere along the lines of Scythe / Settlers... with boobs and dicks and stuff. You guys will be the first to try it out once we get some proper placeholder art worked out, and there's also a very good chance I'll be asking y'all for characters to use in the game as brothel workers, traveling VIPs, and heroes. Will keep you guys posted!