Development Progress (Patreon)
Content
Because there's been a recent influx of new supporters, I wanted to update the development timeline and try to give a better picture of where we're at, and where we're headed.
Rack 2 is still very much a work in progress. In its current state, it is not far enough along to be called a beta, or even an alpha. Core gameplay mechanics are unfinished, the mechanics that are finished are not properly balanced, and most of the game's content won't even be started until we reach phase 3.
It's flattering to think that some players are already anticipating advanced features like VR, multiplayer, and stable cross-platform support, but as premature hype starts to build, I want to make sure that I'm managing expectations properly.
Rack 2, in its current state, is still just a collection of frameworks. Most of these frameworks are independently functional, but not actually working together in a way that constitutes real gameplay. An obvious example of this is the objectives system, which frequently asks you for things you can't do yet.
We're just now starting to get to the fun parts. Now that we're in phase 2, I'm going to start turning all of these loose frameworks and systems into something coherent and enjoyable. Over the next few months, many of these frameworks will start to play together more nicely, and by the time we hit phase 3, players should be able to sit down and enjoy the game's bare bones without relying on cheats or workarounds to progress through content.
There is still a long way to go, though, and I thank you tremendously for your patience and your support. I can't possibly thank you all enough for giving me the opportunity to work on this project, and I'm excited to start shaping things into a proper game soon.