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I need everyone's inputs before executing some important mechanisms! It will affect how bonding works. 

New gameplay:

1. Different benefits will be available for unlocked.

2. Every species would require some mandatory bonding events (ex RP3 = 3 events) at the beginning, but with different bonding methods, sometimes requiring items/crafts.

3. Once the monsters are approachable, Moods Cycle is introduced. To get them to do our bidding, including, hunting, invading etc, we will need to get them into Content or Satisfied. Or else we will have to wait til they are in good moods.


Feel free to make any suggestions!

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Anonymous

The whole problem is progression. Now its simply a collection game. You collect monsters and that is it. Level of the monster should mean something.

nonoplayer

Thank you so much for all of your feedback! You won't imagine how much help they would offer me. To sum it up, I think its safe to say the majority concerns are complication and repetition. Seeing how the poll goes, I will likely move forward but by keeping those concerns in mind with the following approach: 1. By balancing it properly - I can make sure half of the species require nothing special to bond nor to carry out missions, therefore, business as usual. You will have option to adjust how many trouble makers, like Circus, you would want to be in your Royal Army. And lastly, Moods Cycle can be ignore at max level, where the monster is completely tamed. I can lower max level requirement or have us gain more exp through bonding/missions.