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Hope everyone are having a great start of a new year~ I will upload a mini update on around Sunday for Patreon version (v3.06b). Visit our previous post for some more details: Previous post

Only thing worth noted is a new gang scene will also be added, as a size limitation issue for our game has been resolved. 

Also some players have experience game freezing bug during Bonding or Queen's Nest. I have spent a bit time to try to create the bug but nothing was found. It would be life saving  if anyone can provide more details on how to trigger it. 

Public version will be available on itch around Jan 18th. 

Comments

reaper47

Is this update guna have the web browser version?

reaper47

YAAAYYYY 🎇✨😁👍🎆

Anonymous

I've run into the bug several times in the downloadable SWF version, usually right after clicking on Queen's Nest. It's always on that Secret Garden screen with the house where it freezes. It acts like it's trying to load a scene that it doesn't like, but I never know which one it is because it never loads. No idea what's happening in the background to lock it up, though. And aside from always being that screen, it's not repeatable, so it has to be some randomized fork in the game play.

reaper47

I play the game on my phone so basically i can only use the web version to play the game

nonoplayer

Haha, appreciate the dedication to play with Lilith ^^ Doesn't it feel kinda laggy playing flash game on phone?

reaper47

Not really plays good

Robo Smith

I’m having much fun with the game. How’s your New Year starting off?

nonoplayer

Glad to hear that XD New year has been smooth, just lots of catch up to do. It would probably be a good idea to reconstruct the project plan for the game, as I have been adding many more things on top of our scope. My wish is to finish the game this year ^^

Anonymous

I think it would be really cool to add puzzle type encounters into the game. For example when your exloring instead of just the chance of finding a monster you could come across a chest or an ancient ruin. And you have to solve a puzzle of some sort to open it. And it could give you food and resources for completing it correctly. And if you fail you could lose a turn or the monster your using could get injured. I think it could add more depth to the game, instead of just the grind of getting food and finding monsters. Don't get me wrong I love the game as it is, I'm just putting an idea out there. One that's probably been put out there already XD

nonoplayer

Haha I think its a fun idea. I am constantly brainstorming so any ideas are great to have.