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Although time is a bit lacking for the past month, but I truly had fun designing the new gameplay. I really appreciate the supports and patience you have been giving us~ 

Patreon version v3.04:

  • Rid of monster leaving mechanism due to lack of food, instead Food will be primarily used for waging war
  • Added new item system as well as the first 20 items (items are collectable but not usable yet)
  • Added feature - Train(Hunt only), to gain extra resources and special items on allies' territories
  • Added Oviparous traits(reproductive mechanism) to some species
  • Added 3 new species - Maratus, Myrimidon, Harska
  • Added Bonding Events for Maratus, Myrimidon and Harska
  • Added battle animation for all species

Attaching two formats of the game. They have the same contents. Be advise that our game is primarily developed for Windows platform for now. 

As usual, to reuse your save, you must rename your newly downloaded file same as the one you saved your game, as well as putting it into the same directory of your previous file. 


Private web version 

( **Web version's save/load uses browser cookies, which can get cleared. It is not hugely reliable, as well as not likely to be compatible with future web versions, unlike the downloadable files) 

Password: meowv304

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Comments

Anonymous

Hi Nono! Still playing the current Ver. Almost cleared all content. Here are my reflections on the current Ver. No more Food problems - I Love it, allows me time to experiment. Massive tentacle army - I have 3 pages of tentacles… poor Lilith, she’s a birthing machine. Ovipositors - Interesting - but I don’t see a point of having 3x of the same Tentacle. They don’t have RnG abilities (do they?) and they take up lots of space. Breeding - Very interesting, still experimenting to see what comes up. Items - Not done yet so can’t comment. Leveling - Not sure what stats do at the moment - I have a maxed out Lizard Tank who doesn't seem to tank any better than a fresh one. Combat = The Swamp Monster (negate lane attack) + Red or Cirrus + 3x Delphy = cleared everything. I would love to use other monsters (such as tankers, or abnormal status monsters) but the Heart System is very restricting. I understanding balancing will be very difficult if you let us use hearts nilly-willy, but so far I found enemies to be easily steamrolled. Animations and Graphics = Improved UI with a (return to base) button would be nice but not necessary until the end. The sex-scene write ups are very well done, entertaining to read, especially Wolfram. Suggestion - Would it be possible to have 2 - 3 animation sequences to match the narrative in the future? Eg:: tier 1 - Molestation / tier 2 - Intercourse / tie 3 - orgasm / filling. Animation can baseline with differently positioned arms / legs / tentacles etc. 
One could also encourage conquest and or breeding by having certain ‘higher’ tiers of tentacles attainable only via conquering certain regions or breeding with rare breeds from a certain region - these ones could have better / more animations, etc. Love the game so far, keep up the good work. P.S - enemies attacking and you defending is not implemented yet, right?

nonoplayer

Oh thank you for the excellent detailed feedback! You are the first one that says the battle is easy :P I can now have an excuse to implement a variety of enemies as well as providing different AI behaviors for more challenges! For most things I will let the future versions to showcase you my plan, but the point for oviparous species is making me to think. In the nature, they make more babies to ensure the survival of their species, but in our game, they are there to help accelerate various tasks. I need to take a further look at the balance. Other than that, we have many species that are breedable only, but we have to collect all 18 traits first in other to breed anything we want, otherwise we have to conquer some territories. Yes, enemies attacking and us defending is not implemented yet.

Anonymous

Love this update! By the way, when can we interact with the humans again? And how does the progress page of the journal work?

nonoplayer

I think Trade is the feature we can interact with those Humana Kingdom citizens. The Ending progress isn't developed yet, probably would be one of the last thing we work on.

Anonymous

Ooooo! Or if you manage to make them mad, have an option to conquer the humana lands?