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Time for an update! 

I am still pursuing one more character artist/animator. After which, we should be done on expanding our team for now. A good news is that we have acquired another brilliant writer to help us on bonding events. This would allow us to release more than one species per month. I will officially introduce him/her after a short period. 

There are a lot of great feedback from both public and Patreon releases. I can tweak and design the game into a more pleasant product~ That would include:

1. We will revert back to having unlimited rounds. People should be able to enjoy their journey at their own pace. Instead, endings are unlocked by achieving different challenges, such as conquering x amount of territories in 100 rounds.

2. Instinct is a feature to unlock other features (attached its concept). Instead of having a linear path to unlock features, or to have complete freedom that requires players to learn everything at once, we will have thrive paths to offer players choices at a given time. So Instinct will decide not only which features to be unlocked, but also their priority.  

3. For those who is worrying about food, we will have Hunting, Train, Trade, Resource spot and specialties from some species to help us in the future.

I should be ready to get back into dev after a week or so, after our team expansion is completed. 

Stay tuned, and feel free to discuss about the new features and tweaks~


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Comments

Antonio

Mr. Nono, I suggest you improve your tutorial. I passed 2 hour in the game and have no idea what to do. I found four tentacle types, I can't increase RP even bonding, can't evolve the monsters, and can't conquer any territory mainly because I have no offensive unit and have no idea how to give hearts to them during battle and I clicked everywhere. There is something about slaves, but I found no way to attack the city as well. I tried to explore other regions but I found no tentacles, and have no idea what to do with the ore or tentacle skins I found.

nonoplayer

I have redesigned some features' UI to address some of those confusion in v3.02. And the newly designed Instinct is also directly related to helping players to learn the game in a more friendly way. As for feeding heart during the battle, you have to click on the heart icon on the card, before the monster spawn.

Anonymous

\(★ω★)/ You have great ideas! Only move forward! Thank you for what you are doing!

Anonymous

good good

HaVoC

Tried the public 3.01, enjoyed it, even if i had to figure out a bit what to do at first :p, but after some trial and error started to figure out how it works, but a more friendly UI is always welcome as some hints. The games is obviously in it's very early development and many features will be added, was wondering, does some parts of Lilith body (or her entire body), will evolve depending on bonding / giving birth, with different types of Monsters repeatedly ? Like some organs becoming "biger", giving extra stats to new born creatures, (also if we don't like body mod, maybe some potion to craft to revert body mod ? ). Maybe i am to far away, and it's not planed at all. Anyway great work so far :p, really considering becoming a patreon ;).

nonoplayer

Thank you for playing ^^ I have improved a bit of the feature UI, you will see it in v3.02 next month. No body evolving due to the fact we hand drawn most frames in animation, so no codes can modify that. We do have traits that are randomly inherited from the mated creatures, so each offspring is different.

Cammay

The instinct concept sounds great - looking forward to see how it will influence the game. Also congratulations on the level of polish your releases have. I've only played one version so far but it's great how those features that are there actually work well :)

Anonymous

cant train my tentacle creatures past 1.4 so it makes it almost imposible to win some teratorys

Anonymous

am I doing something wrong in bonding

nonoplayer

Increasing relationship levels does not affect the battle. It is used for calculating the returned results of some tasks such as hunting, scouting etc. It will also be used for unlocking benefit abilities of the tentacle monsters outside of battle in the future, such as Queen's Nest, after a Slime Eye has reached say Lv 8. I will work on including these info in the bonding feature.

Anonymous

what kind of tasks gives the exp. to level up. and does battle give the exp. also

Anonymous

oh and thanks for the answer. i'm still getting use to the system.