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Thanks to Renze and Bao, we got two more Lilith graphics. 

I can't say there will be many new features in the coming up Patreon version, only new contents. Training, searching and screening for a new animator/character artist have been taking up pretty much all my time. Bao is kind enough to offer us help on editing whenever he can, but we need more help. Animation and graphics is a huge part of the project, and it would make sense to spend proportionate amount of time and resources on them. Since I have to find help anyway, I would like to use this opportunity to lay out more optimized process and hire talents accordingly. That would mean adapting more professional process, with better tasks break down such as motion design, lines, editing, coloring. This might halt our production for a period of time (estimated weeks to a month), but I think scaling our team and process properly will ensure us success in a long run. I do apologize for not able to give you the features you should have this month. 

That being said, I am contacting numerous amazing artists/animators, and will be continue to do so until we get what we need. Screening and training will also be part of the process, as people are usually either good at adapting our style, experience in drawing hands/feet, or motion design. Our aim is set to produce 6+ animation each month, without having to sacrifice quality.  

Both Patreon and public versions will be out at the end of week. Hunting for talents and training will be my priority, dev being second until we find the help we need.  


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