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Attaching two formats of the game. They have the same contents. Be advise that our game is developed for Windows platform.  

Private broswer version is also being tested for distribution **(Save/Load might not be working)

Password: nono9meow


Its time for some fun! Quite an amount of contents as well as features are added. 

In v3.01 version:

  • Added 5 new Tentacle species   
  • Added voice work with newly edited effect to all mating scenes 
  • Added Dolphy bonding events 
  • Added Stamina/Injury and Food consequences and indicators 
  • Reworked Explore to allow solo exploring 
  • Added feature Nursing
  • Implemented all Battle Effects for the available species 
  • Added enemy battle animation

** Beware of food and injury consequences are now active. As a transitional arrangement, until more core features are introduced, if you have less than 1 food, load game will offer you 99 pieces of food.

As usual, to reuse your save, you must rename your newly downloaded file same as the one you saved your game, as well as putting it into the same directory of your previous file. 


Follow us on Discord to find out more info! Anyone can join us.  (How to get your role on Discord)

https://discord.gg/M4vN5qy

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Comments

Anonymous

I really hope you make the food more balanced as the game was fun but is no longer really playable. I struggle to keep even 4 monsters around because the only one that can get more than 1 food at a time gets injured and then I lose everything. I'm spending all of my time just hunting for food and can hardly do anything else. I've pledged $10 a month because I really enjoyed the game at first even with less features but if this food situation doesn't get better I'll be inclined to remove my pledge.

Anonymous

Also, even when I do have enough food, monsters just keep randomly leaving anyway, many times right when they're supposed to go from Unknown to mature or I've had them like 1 day.

nonoplayer

You can try the fixed version first. If the problem persists do let me know. <a href="https://www.patreon.com/posts/tentacles-thrive-20005162">https://www.patreon.com/posts/tentacles-thrive-20005162</a>

nonoplayer

I hear you mate. I really wanted to delay implementing the negative consequences until most core features are introduced, which to me would make more sense. But I did make a transitional arrangement to offer food whenever you use load, which offer us 99 food if you have less than 1 food. We can take advantage of that until other features are available.