Public Battle Prototype v1.1 (Patreon)
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There are some updates from the Patreon version, but I don't think we should prolong releases for something minor. Here is the list of changes:
-Change cell puzzle requirements for ally species
-Change default lives for both ally and enemy
-Change spawn timer count down
-UI added more detailed mouse over instruction
-UI added mouse over monsters' info
-UI redesigned cell puzzles
-UI two new animation for the remaining ally species
-Fixed an unintended way to activate puzzle combo
-Fixed puzzle unactivatable problem with overlapping conditions (eg 3 colors + 3 single nucleus)
-Fixed countering not working as intended
-Fixed no victory/defeat event for this prototype (score goes below 0)
For players who are first time trying it, have fun! And please feel free to share your thought~ In general, effects that require harsher conditions to unlock are more powerful. There will be exceptions of course. The species are hardcoded now for the prototype, but later on players should be able to customize their own fleet. Please note the stats and abilities of the monsters are not final and maybe subject to adjustment.